physical education instructor
MBDOU - CRR Kindergarten "Cinderella"
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TASKS:
- To teach preschoolers to apply motor experience in gaming activities.
Develop dexterity, speed of reaction, eye, coordination of movements, speed, attention, imagination.
To cultivate the ability to work in a team in a coordinated manner; to cultivate creativity, independence and initiative in motor-game actions, emotional responsiveness.
Contribute to the improvement of motor skills, the formation of correct posture, strengthening the muscles of the back.
Benefit type:
What is the "Magic Parachute"? The Magic Parachute is a bright fabric that consists of several colored sectors. The diameter of the parachute can be different. My parachute is 3 m in diameter. For convenience, gymnastic sticks are attached to the edges of the parachute. So the whole group of children can be involved in the game. In addition, having unique sports and gaming capabilities, this manual does not require large financial costs, does not create noise, is very compact and quite simple to manufacture.
Benefit Requirements:
The manual "Magic Parachute" meets the methodological, didactic and sanitary-hygienic requirements. I want to note that when playing games with a didactic manual, there is an integration of such areas as "Physical Education", "Health", "Music", "Socialization", "Communication", "Cognition". From the point of view of sanitary and hygienic requirements, the manual is very easy to handle: it is wiped daily with a damp cloth in soapy water, and a gentle wash is carried out weekly. From this I conclude that the benefit is safe.
Benefit use:
The didactic manual "Magic Parachute" is intended for preschoolers of middle and older age. Basically, I use the manual when conducting direct educational activities in the main part as an outdoor game, or in the final part in the form of a sedentary game.
Parachute games are fun team games. Games can be very active, moving, and can be quiet and calm.
Parachute games develop imagination when the players "turn" into animals, and the parachute - into a colorful cloud, rainbow, carousel or train.
You can play both indoors (in a sports or music hall) and outdoors (on a playground or on a veranda).
During the participation of children in collective games and game exercises using the "Magic Parachute" manual, a special environment is created that requires children to be able to coordinately solve motor problems, obey certain rules, use well-known movements in accordance with game situations, and also independently find different ways to complete the task, invent new games, game options and rules for them.
As a result of using the didactic aid "Magic Parachute", preschoolers develop good coordination of movements, increase motor activity, and emotional mood. Preschoolers show friendly relations in the game, interest in physical education increases; preschoolers show high results in the main types of movement (running, jumping, throwing, crawling, catching), fantasy develops; children apply the acquired motor experience in independent play activities.
In the future, I plan to use the parachute in the joint play activities of children and adults, at various leisure activities, joint entertainment for children and adults, as well as in the classes of the cognitive cycle (sensory development, consolidation of general concepts, numbers, numbers, etc.).
Game "Empty Place"
(older age)
Target: develop speed of reaction, dexterity, speed, attention.
Game description:
Children, standing around the parachute, choose the driver with a rhyme.
Counter example:
One, two, three, four, five.
We can't count our friends.
And life is hard without a friend
Get out of the circle!
Children, holding the edge of the parachute with their right hand, move clockwise, and the driver goes in the opposite direction with the words:
I walk around the house
And I look out the window
I will go to one
And I'll knock softly
Knock-Knock…
All children stop. The child, near whom the driver stopped, asks: Who came? The driver calls the name of the child and continues:
You stand with your back to me
Let's run - we are with you.
Which of us is young
Will you hurry home?
The driver and the child run around the parachute in opposite directions. The winner is the one who first takes an empty place near the parachute.
Game "Funny ball"
(older age)
Target: develop dexterity, coordination of movements, attention, emotional responsiveness
Game description:
Option N 1.
The guys stand in a circle, holding a parachute with both hands. The physical education instructor throws a medium-sized rubber ball onto the parachute sectors.
Children, raising and lowering different sectors of the parachute, try to roll the ball, saying the words:
You roll, funny ball,
The parachute won't let you fall.
Who has a funny ball -
Try to convey!
Option N 2
The guys stand in a circle, holding the parachute by the edges with both hands. The physical education instructor throws a medium-sized rubber ball onto the parachute sectors. Children, raising and lowering different sectors of the parachute, try to roll the ball so that it does not fall to the floor. At the beginning of the game, children pronounce the words:
One two Three,
Hit the target!
Game "Carousel"
(middle, older age)
Target: to form the ability to navigate in space, to move at a different pace; develop an emotional sphere and a sense of belonging to a common cause.
Game description:
Preschoolers, together with a physical education instructor, spread a parachute on the floor, stretching it around the entire circumference. Each child takes with one hand the middle of the colored sector (the parachute consists of 10 multi-colored sectors).
Children, together with a physical education instructor, move in a circle and pronounce the words:
Barely, barely, barely
The carousels started spinning.
And then, then, then
Everyone run, run, run.
Hush, hush, don't rush
Stop the carousel.
One, two, one, two -
The kid turned around.
Children move slowly at first, then the pace increases and turns into a run. Children gradually stop, make a turn and take the parachute with the other hand. The direction of movement is changing.
After several repetitions (3-4) at the end, the words "That's the end of the game" are pronounced, and the game ends.
Game "Train"
(average age)
Target: learn to combine movements with words and music.
Game description:
Children, holding the parachute with their left hand, move in a circle, make circular rotational movements with their right hand and say the words:
The train flies at full speed
(raise and lower parachute)
Uh-uh, uh-uh!
(Repeat the same movements, only in the other direction, changing hands)
The locomotive hummed: “Oooh!
I took the kids home.
“Doo-doo-doo! Doo-doo-doo!"
I'll take you all in no time!"
Game exercise "Goldfish"
(older age)
Target: develop flexibility, coordination of movements, endurance.
Game description:
Children lie on their stomachs near the parachute so that each gets a sector of a certain color, and hold the parachute with both hands by the sticks at the ends. Arms extended forward, legs together. The instructor says the words: “The sea worries once, the sea worries two, the sea worries three - swim goldfish!”. Preschoolers simultaneously raise their straight arms and legs, performing wave-like movements with a parachute. Then a few seconds of rest and the exercise is repeated.
Game "Salute"
(middle, older age)
Target: to develop the speed of reaction, the activation of motor skills, to cultivate the ability to act in a team in a coordinated manner.
Game description:
The children collect as many balloons as they can from the dry pool and place them on the parachute. Then they take the edges of the parachute with both hands and slowly raise it, saying the words “one, two, three!”. After the word "three!" throw balls up. Then they run and collect the balls, put them on the parachute again, and the game is repeated again.
Game "Rainbow"
(older age)
Target: consolidate knowledge of color, the ability to respond to a signal; develop attention, imagination, speed.
Game description:
Children hold the parachute with both hands, standing around the parachute in such a way that each gets a sector of a certain color. Raising and lowering the parachute, say the words:
One two Three,
Rainbow fly!
The physical education instructor selects two colors that are not adjacent and names them. The guys, throwing up their hands sharply, raise the parachute up, forming a dome, and the children who were standing near the sector of the named color quickly run under it. So the physical education instructor calls all the colors. The main thing is to listen carefully and respond quickly!
Sparrows, home!
(older age)
Target: consolidate the ability to jump on two legs in a given direction, fix colors; develop speed.
Game description:
Children are divided into two groups. One group of children raises and lowers the parachute, and under them children of the second subgroup jump on two legs - sparrows that flap their wings. When the command “fly out quickly” sounds, all the children run out from under the parachute, and then, at the command “sparrows, home”, everyone flies back, trying not to knock anyone down or drop them on the run.
Among the white doves
Jumping gray sparrow.
Among the white doves
Jumping gray sparrow.
bird sparrow,
gray shirt,
Fly out quickly!
Run out, don't be shy!
They flew, circled
And they returned back.
Sparrows, home!
Red input, blue output
(older age)
Target: learn to respond to instructor commands; consolidate knowledge of colors.
Game description:
The parachute is great for active outdoor games with simple rules.
For example, you can declare that children can enter only through the red sector, and exit, on the contrary, only through the blue one, and run back outside of the parachute so that there are no collisions inside.
Snowdrift
(middle and older age)
Target: create game motivation, joyful mood from the game.
Game description:
In this game, all children must hide inside under a parachute at the word "snowdrift". One subgroup of children raise and lower the parachute, swinging it a little, and the other subgroup run around, or run inside, then run out again. At the word "snowdrift" the parachute is lowered.
Blowing - the wind blows on the forehead,
And blew a big snowdrift.
Cats - mice
(older age)
Target: cultivate friendly relations, speed of reaction, attention.
Game description:
Two hosts are chosen - a cat and a mouse. The rest of the guys hold the parachute by the edges. Both presenters take off their shoes - the children will crawl on their knees. The cat player crawls on top of the parachute, and the mouse player crawls under the parachute in a circle closer to the edge. At this time, all the other players sitting around the parachute create waves, and thus prevent the cat from seeing how the mouse moves under the parachute. The task of the cat is to notice and catch the creeping mouse through the fabric. It is impossible to go beyond the edge of the parachute.
duck and goose
(middle and older age)
Target: develop the ability to move in a circle, the ability to run in opposite directions.
Game description:
In this game, the parachute acts as an even circle around which all players squat. The driver walks clockwise, and strokes the one next to him on the head, saying:
"Duck! Duck! Duck! Goose!"
Once he has chosen the Goose, he must run away from the chosen player around the parachute. The goose must jump up and run after the driver, and try to catch him before the driver runs and sits in the place of the Goose.
If the Gus caught up with the driver, he leads again. If the driver managed to run and take the place of the Goose, then he becomes the new driver, and now he chooses the Goose for himself.
Run - grab
(older age)
Target: develop memory, speed; educate interest in the game, coordination of movements.
Game description:
For this game, throwing bags, jump ropes, balls, etc. are placed under the parachute. We count the participants by numbers. At the beginning of the game, all participants take hold of the parachute with both hands in an overhand grip and raise it high. Then the instructor calls the number of the participant and any object. The participant with this number rushes under the parachute, grabs the desired item and returns before the air comes out of the parachute.
Orbit
(older age)
Target: to develop children's horizons, dexterity, interest in the game, the ability to roll the ball along a given trajectory.
Additional equipment - a large ball.
Game description:
At the beginning of the game, a large rubber ball is placed on the parachute. The ball is the "planet", the parachute is the "solar system", and the center of the parachute is the "Sun". The instructor asks the participants if they can make the planet orbit near the edge of the solar system and at the same time not fly out of it (fell from a parachute).
Who is more up to his color
(older age)
Target: develop running, observation; consolidate knowledge of colors.
Game description:
The parachute is on the floor. Children choose ribbons (flags) of the colors that are on the parachute sectors. On a signal (music, tambourine), the children move around the room. As soon as the instructor calls: “One, two, three - find your color!”, - the children stand on the sectors corresponding to the color of the ribbon (flag). The instructor notes the fastest and most attentive.
Find the number
(older age)
Target: to fix the account within ten, to develop visual memory.
Game description:
Option N 1.
The parachute is on the floor. At the command of the instructor, the children jump, run, walk in a half-squat around the hall. Then the instructor calls a number from one to ten. Children must stand on the named sector. The instructor notes the children who have never made a mistake.
Option number 2.
At the beginning of the game, the instructor “distributes” the numbers to the children. At the signal of the instructor, the children move around the hall. The instructor calls the number, and whose number is named, he quickly stands in his sector. Several digits can be called at once. And several children can have the same number at the same time.
Parachute. Game props. Bright, beautiful, versatile!
Helps liberate modest children, calm down naughty, contributes to the formation commands develops a sense rhythm and has a positive effect on the physical development of the child.
Most of the exercises involve using the muscles of the shoulder and forearm in an up and down motion. Running around the parachute and passing under it is also a significant part of the fun with this projectile. One of the most important features of skydiving games is that they do not require any special skills and coordination of movements.
The parachute is so attractive in itself that usually children do not have to be persuaded for a long time - they themselves drop their business and rush towards it with all their might.
Even very shy children, who have difficulty playing group games and are usually in no hurry to join group games, like to play with a parachute.
For quiet and shy children, the parachute provides plenty of opportunities to gradually join the children's company. Indeed, in these games, no one requires you to immediately give a hand to other people, as in a round dance, or immediately enter the circle. Each child can choose their own speed and level of activity.
Parachute games are not competitive, they teach coordination of actions, and the ability to feel the movements of other players. It is very important for children to feel through movement that they can be part of a team. When playing with a parachute, even the smallest players can feel it!
The parachute gives the child a rich range of new sensations: it is a bright visual image, and a strong wind, and the sound of a stretched parachute, and the feeling of a soft fabric hugging a child sitting under a parachute.
As in other outdoor games, children learn to follow the rules of the game, wait their turn, and interact with each other.
Now there are many offers from prop workshops. I sewed my first parachute myself from bright lining fabric. Then I bought a big parachute from professionals. You can buy on Ali Express - quite decent quality.
If you plan to sew yourself, then you will need 4 pieces of lining fabric (or raincoat fabric) 1.5 meters wide (the diameter of the parachute will be 3 meters). The cut length is calculated according to the formula: cut length = (2 * 3.14 * 1.5) / 8. It turns out 1.17. One meter of each color (yellow, red, blue, green). In finished form, the parachute is a "flat umbrella" with eight sectors.
Before you start the game, you should tell the rules:
We turn into insects, box butterflies, etc. And around the storm, hurricane, wind blowing, rain. And we are small and defenseless. Where can we hide? Only under a parachute, like under a fungus. When I say “Come on, children under the fungus,” you quickly hide.
We play: it blows, the breeze blows. Well, children under the fungus. A little faster the second time. For the third:
The breeze is blowing, the breeze is blowing .... it is blowing .... it is blowing ... and suddenly sharply: It is blowing! - usually children by inertia jump under a parachute. This causes laughter, and the presenter asks to be more careful.
You are no longer bugs. You are sparrows now. He raises his parachute, preparing a nest for himself and we say - chik-chirik. When I say: "Sparrows go home" - we all hide under the parachute and listen to the task. I’ll say: “sparrows for a walk” - we leave.
When the children hide under the parachute, I give the task. For example: "Sleep!" They snore loudly. We peck grains. Children: "yum yum yum"
Two hold the parachute by the edges, while the rest run inside. The task of the drivers is to catch more players in the "network". The task of the players is to avoid getting into the net.
This will require musical accompaniment. Children randomly shake the parachute to the music, and when the music breaks and the bell rings, they quickly hide inside.
We put the birthday boy in the center of the parachute. At the leader's command, smoothly raises the edges and lowers them. Synchronously. It turns out very beautiful. It looks like a flower in the photo. Inside, the feeling is just magical. You can make wishes.
This game is suitable for all ages, it helps to both activate the group and calm it down.
We start with small waves, then swing the parachute more and more, make a storm, then gradually reduce the waves, saying that the wind has become weaker, the waves subside, and the sea is calm.
You can put the kids in the middle on a parachute - and make waves around them
Parents and older children take the handles of the parachute, and smoothly lower it, then raise it high, and let the parachute fill with air. At this moment, the children run into the house and sit there.
This game is suitable for the little ones, from one and a half to two years old.
You can invite not all children to the house, but one at a time, you get a great acquaintance game. Moreover, if there is more than one Vanya in the group, then we will immediately see all the children with the same names.
We open the teremok,
Vanya, Vanya, come in!
And look out the windows.
Now get out
And Andryusha invite!
You can play the fairy tale "Teremok" or Suteev's fairy tale "Under the Mushroom" with the same movements.
You can use the space under the parachute for relaxation - the children go under the parachute and go to bed there - and the adults smoothly wave the parachute over them, and speak quietly and calmly.
Come into the house, go to bed,
May you have good dreams
Lie down comfortably, close your eyes.
And now it's night, everyone is sleeping.
Here comes the morning
The sun has already risen
Get up
Wake up!
Get up, exercise
Wash up and go for a walk!
With a parachute, you can play many round dance games with movement in a circle, with slowing down and speeding up, for example, in a carousel.
Barely, barely, barely
The carousels started spinning.
And then, then, then
All run, run, run!
Wait, don't rush
Stop the carousel!
This game requires a parachute and a large light ball.
The team unites, pulls on the parachute, then begins to smoothly rock the parachute, trying on the one hand to help the ball roll along the edge of the parachute, on the other hand, making sure that the ball does not fall from the parachute. This game is designed for older preschoolers and schoolchildren, it requires a lot of teamwork and active interaction.
This game requires a lot of small foam balls that can parachute. All players hold the parachute by the edge, stretch it, and then create waves so that the balls jump over the parachute. At the same time, we try not to drop the balls from the parachute, and we ask the children to bring balls that run away and throw them back on the parachute. This game causes great delight even in one and a half year old kids. It is important when playing with toddlers to keep the parachute low enough so that the children can see the bouncing balls.
One pupil is chosen as a “shark”, all other players create waves. The shark chases in search of its victims under the surface of the water (parachute).
If a shark grabs someone by the leg, the victim goes under the parachute and becomes a shark too. Players swinging the parachute cannot let go of the parachute until they are caught, nor can they pin the parachute to the ground blocking the way for the sharks. The game ends when there are too many sharks around and too few people left!
Holding on to the edges of the parachute, fill it with air. Still holding the edge of the parachute, walk under it to the center and then back. You can also gather everyone in the center and let go of the parachute so that it smoothly descends, hiding all the players under it.
Before the start of the game, each participant must take on a sector of a parachute of a certain color (this is only possible if your parachute is multi-colored). In this game, each player will have their own color (for example, green, blue, red, etc.) color. So, if the leader shouts out “red”, everyone who holds on to the red sector of the parachute must release the parachute and, having run under it, change places with one of the players from the opposite side. It does not matter if the player hits exactly the same place where his partner was standing, the main thing is that he ran under the parachute to the opposite side. While some of the players are under the parachute, the rest slowly pull the parachute down, trying to catch the participants in the game running under the parachute. If you managed to catch someone, help this player get out and let him find a new place for himself by the parachute.
Grab the edge of the parachute with both hands in an overhand grip and raise the parachute over your head. Take a few steps towards the center, filling the parachute with air. Free one hand. With your other hand, pull the parachute down over your head and behind your back. Sit on the ground, keeping the edge of the parachute close to the ground. Stay inside the parachute until air begins to come out from under it. After a while, raise the parachute, stand up and emerge from under the parachute to the outside.
Place throwing bags, jump ropes, balls, etc. under the parachute. Count the participants by numbers. At the beginning of the game, all participants take hold of the parachute with both hands in an overhead grip and raise it high. Then the facilitator calls the number of the participant and any subject. The participant with this number rushes under the parachute, grabs the desired item and returns before the air comes out from under the parachute.
Additional equipment - Big ball
At the beginning of the game, place a large rubber ball on top of the parachute. The ball is the "planet", the parachute is the "solar system", and the center of the parachute is the "Sun". Ask the participants if they can make the planet orbit around the edge of the solar system without flying out of it (falling out of a parachute).
Additional equipment - Big ball
Place a rubber ball in the center of the parachute. By raising and lowering the parachute, you can toss and catch the ball. When the players have mastered the task, try adding a second ball.
Additional equipment - Lots of small balls
After laying the parachute on the ground, pour 100 (or more) small balls on it. Then, at the signal of the leader, all participants must stand at the parachute, raise it and “slam” the parachute (make a quick movement up and down), so that the balls rise into the air. (Warning: Do not let the group pull on the parachute - it could break). Continue "cooking the popcorn" until all the balls have popped out.
Games with children's play parachute
MBDOU d / s No. 21 "Golden Key"
A circle
Age: 5-7 years.
Target: development of the ability to cooperate, mutual understanding and trust between children, cohesion.
Leading:
Guys, grab the parachute handles, pull a straight a circle . The circle is a symbol of unity, strength, friendship. Now I suggest that you complete a number of tasks , which must be performed simultaneously and so that the integrity of the circle is not violated.
Before completing the task, you have a few seconds to try to negotiate without words.
Pass it on to another
All children hold on to the parachute. Now you need to try to pass the "wing" to another, sorting through the fabric with your hands.
Three Bears
Age: 3-5 years old
Target: development of coordination of movements in accordance with the text, training of actions in a team.
3 bears were walking home (children walk in a circle with a parachute)
Dad was big, big (parachute up)
Mom is with him - smaller (hands with a parachute at chest level)
And the son is just a baby (squat, lowering the parachute)
He was very small
He walked with rattles (the parachute is rhythmically raised and lowered)
Ding - Ding!
magic bubble
Age: 3-7 years.
Target: emotional release.
Inflate the parachute canopy (“bubble”) as much as possible (raise your hands up), with the word “bang!” (screaming loudly) - blew it away.
ball rolling
Age: 4-7 years old
Target: development of interaction, coordination and coordination of movements
Children hold the parachute with both hands. The teacher puts a ball on the parachute. The size of the ball depends on the task and on the level of children's parachute skills. Children gradually raise or lower the parachute so that the ball starts moving in the right direction: in a circle, in colors, from one half to the other. The number of balls also depends on the task.
Dwarfs and giants
Age:3-6 years old
Target: development of attention and endurance
The course of the game: the children walk in a circle, holding the parachute, at the signal of the teacher, the “giants” throw the parachute up and rise on their toes, at the signal of the teacher, the “dwarfs” sit down.
Game "One, two, three, freeze"
Age: 3-5 years old
Target : development of visual perception, consolidation of ideas about primary colors, the ability to select objects of a given color.
The parachute lies on the floor, the teacher invites the children to move along the parachute to the count (to the music). To the words: “One, two, three! Freeze! children stop, each in a certain sector. Then they pick up objects of the corresponding color: yellow lemon, dandelion, green grass, cucumber, etc. The one who named more objects of the corresponding color wins.
"Artist"
Age: 5-7 years old
Target: development of auditory attention, arbitrariness, the ability to navigate in space.
One driver is selected ("artist"). The rest of the players stand in a circle, choosing the colored sector of the parachute. Players, holding on to the parachute loops, walk in a circle, saying the words:
"We are colored markers,
All the guys are gone
Yellow, red, blue,
Pick one for yourself!"
After these words, the guys stop, and the driver (artist) calls the color sector. All players who stand under the named sector begin to run around the parachute along with the driver to the music.
On a signal (switching off the music or a whistle), the players try to occupy the free space of a certain color sector as quickly as possible. If the driver (“artist”) takes the free place faster, he becomes a player, and the retired Irok becomes the driver (“artist”).
Rules of the game : There must be 1 more players than color sectors. If there are very few players, one or two sectors can be excluded.
Popcorn
Age: 4-7 years old
Target: creation of a favorable psycho-emotional state, development of coordination of movements, interaction of children with each other, development of coordination of movements, activation of children.
Additional equipment - a lot of small balls, balls.
After spreading the parachute on the ground, pour out small balls. Then, at the signal of the leader, all participants must stand at the parachute, raise it and “slam” the parachute (make a quick movement up and down), so that the balls rise into the air. Continue "cooking the popcorn" until all the balls have popped out.
Option:Apple
The leader throws several soft balls (“apples”) onto the raised parachute. The task of the children is to prevent them from falling to the floor.
Who is more up to his color
Age: 3-5 years old
Target: development of observation, auditory attention, sensory orientations.
The parachute is on the floor. Children choose ribbons (flags) of the colors that are on the parachute sectors. On a signal (music, tambourine), the children move around the hall. As soon as the instructor calls: “One, two, three - find your color!”, - the children stand on the sectors corresponding to the color of the ribbon (flag).
Game "Finish the sentence"
Age: 4-6 years old
Target: Development of auditory and visual perception, attention.
We will play the game “Finish the sentence”, but we will not answer verbally, but with movements. Each answer has its own color. (For each answer you must go to a certain color)
Space trip
Age: 3-7 years.
Target:
The host introduces the children to the characters who need to be launched into space in a rocket. The parachute is lowered, the children are waiting for the adult's command. "3-2-1-start!" (loudly, we all say the command together). We raise the dome sharply upwards - the hero flies into space!
This game causes a violent outburst of emotions in children.
Cats and mice
Age: 4-7 years.
Target: development of the ability to cooperate, mutual understanding, the ability to perceive and follow the rules of the game.
The parachute lies on the floor, the children hold the handles (their task is to confuse the cat). One participant - a cat, he runs along the canvas of the dome, the other participant - a mouse - hides under a colored cloth.
Who is missing?
Age: 4 -7 years.
Target: development of attention
All children stand in a circle, hold on to the parachute (with their eyes closed), the leader hides one child under the parachute. The task of the children is to find the one who hid.
Tumbleweed
Age: 4 -7 years.
Target: development of dexterity, attention, coordination of movements, ingenuity, interaction.
The host chooses 3 players (they are near the parachute). Other children inflate the canopy as much as possible, the task of 3 players is to run while the parachute descends. If the dome touches them, the participant is out of the game.
Option: Changing places
Age: 5-7 years old
Target: development of orientation in space and coordination abilities, auditory attention, arbitrariness.
Children stand in a circle, facing the parachute, hands holding the color sector. Children pronounce the words: “Bored, bored, we stand, isn’t it time to run, we change places. One two Three!"
The adult continues and calls any color sector - "RED RUN!". Children under this color run under the parachute and switch places with other children.
Option: Red input, blue output
The parachute is great for active outdoor games with simple rules. For example, you can declare that children can enter only through the red sector, and exit opposite, through the blue one, and run back outside of the parachute so that there are no collisions inside. Adults raise and lower the parachute, and children run in from the side of the red entrance, and run out where the blue exit is, if the parachute did not touch them. If the parachute has already descended, then the children stop and wait for a new signal.
Who quickly
Age: 4-7 years old
Target: development of dexterity, coordination of movements, interaction.
Lay the parachute on the floor. Divide into two groups. One group rolls the parachute from one side to the center, the other - from the other. Who will wrap up their part faster.
duck goose
Age: 4-7 years old
Target: development of arbitrariness, speed of reaction, attention
In this game, the parachute acts as an even circle around which all players squat. The driver walks clockwise, and strokes the one next to him on the head, saying:
"Duck! Duck! Duck! Goose!"
Once he has chosen the goose, he must run away from the chosen player around the parachute. The goose must jump up and run after the driver, and try to catch him before the driver runs and sits in the place of the Goose.
If the goose caught up with the driver, he leads again. If the driver managed to run and take the place of the goose, then he becomes the new driver, and now he chooses a goose for himself.
Hunting
Age: 4-7 years old
Target: development of attention, speed of reaction, activation of children
Put various objects under the parachute: cubes, balls, etc. Count the participants by numbers. At the beginning of the game, all participants take hold of the parachute with both hands in an overhead grip and raise it high. Then the facilitator calls the number of the participant and any subject. The participant with this number rushes under the parachute, grabs the desired item and returns before the air comes out from under the parachute.
Flying - not flying
Age: 4-7 years old
Target: development of attention, arbitrariness
All players hold on to the edge of the parachute and walk in a circle. The instructor calls flying objects, such as an airplane, a bird, a butterfly, a beetle, etc., the players raise their hands up, inflating the parachute over their heads. In other cases, you should not raise your hands.
Who called?
Age: 3-7 years old
Target: development of auditory attention
Children walk in a circle, saying words, the leader in the center, under a parachute, recognizes the one who called.
“... you are in the forest now, we call you - AU!
... do not yawn, find out who called you!
Carousel
Age: 3-4 years old
Target: development of coordination of movements
The children stand in a circle, take hold of the parachute with one hand, walk in a circle with the words: “Barely, barely, the carousels spun, and then, then, then, all run, run, run, hush, hush, do not rush, carousel stop, one-two, one-two, that's the end of the game! We act according to the words, for the last phrase you need to jump to change sides, grab the parachute with the other hand. The game is repeated.
Mousetrap
Age: 4-7 years old
Target: development of arbitrariness
Children are divided into two teams. Children playing the role of a mousetrap take a parachute with both hands, raise it above their heads and say the words: “Oh, how tired the mice are, they gnawed everything, everyone ate, beware, cheats, we will get to you, here we will arrange mousetraps, we will catch everyone at once! ". Children playing the role of mice run under a parachute in different directions, the parachute descends on the last phrase, the mice caught squat, then stand in a circle. After two games, change places, and the game is repeated two more times. Rules: mice do not collide, play fair, run across until the end of the poem
Fifteen
Age: 4-7 years old
Target: development of movements, activation of children
Raise the parachute high, high above your head. Choose a child, say his/her name. Now the baby must run (jump, jump, crawl) under the parachute before it falls to the ground.
Take your place
Age: 4-7 years old
Target: development of auditory attention, speed of reaction
The parachute is on the floor. Each player occupies his own sector. While the music is playing, the children run in a circle, while the adult removes one sector (folds it under the other sectors). As soon as the music subsides, the players need to quickly take any free space. The one who did not have enough space is out of the game.
sparrows
Age: 2-3 years old
The parachute is raised and all the children run, jump outside the parachute. After the command "Sparrows, home!", They must "fly" into the house, i.e. be under a parachute. The parachute can be lowered: the night has come and the sparrows have gone to bed. Then the game starts again.
Option: Fungus
Age: 3-4 years old
Everyone holds on to the handles of the parachute, and smoothly raises it three times, and on the third time, without releasing the handle, everyone goes inside the parachute, and it smoothly falls from above on everyone.
The wind is blowing,
Come under the fungus!
hot pancake
Age: 4-7 years old
Target: development of arbitrariness
All players hold the parachute with their right hand and move in the same direction to the music, as soon as the host says the word “hot pancake”, you need to change hands and direction of running
shark in the sea
Age: 4-7 years old
Target: removal of anxiety, psycho-emotional stress
One pupil is chosen as a “shark”, all other players create waves. The shark chases in search of its victims under the surface of the water (parachute). If a shark grabs someone by the leg, the victim goes under the parachute and becomes a shark too. Players swinging the parachute cannot let go of the parachute until they are caught, nor can they pin the parachute to the ground blocking the way for the sharks. The game ends when there are too many sharks around and too few people left!
A breeze for ... (child's name)
Age: 2-7 years.
Target: emancipation of children, group cohesion, development of coordination of movements, development of attention, sense of rhythm, removal of neuropsychic stress.
The host calls the name of the child, who is placed in the center of the parachute, sitting, lying down, as he likes. Children blow on it, make waves.
Insects
Age: 2-6 years old.
Target: relaxation, psychological study.
"chamomile". The parachute rises. At the moment of the landing of the dome, the “bugs” children randomly move their legs and arms.
GOOG night kids!
Age: 2 -7 years.
Purpose: relaxation.
Adults 3-4 people inflate a parachute, children lie down at this time
"chamomile". An adult invites children to feel like a feather, to feel the breath of the breeze.
rainbow country
Age: 4-7 years old
Target: development of imagination, coherent speech
We spread the parachute on the floor and offer to settle the "tenants" (small toys, pictures depicting fairy-tale characters of different characters, expressing different emotions). Participants are invited to tell why the toys were settled in this way, to come up with a story about them. Those. working with color, its psychological characteristics are necessarily specified.
hair dryer
Age: 4-7 years old
Purpose: relaxation
This game is relaxing, good after other active activities. Half of the group of children lie down on the ground, with their heads towards the center of the parachute. The rest, holding on to the parachute, raise it high and lower it down. Those who lie are blown by a pleasant breeze.
Under the parachute
Another "ending" game. When everyone has already run and got tired, sit under the dome in a circle and tell a fairy tale or story.
Irina Parshikova
N. M. Amosov
Dear colleagues! I work as an instructor in physical education, so I try to introduce elements of novelty into the educational process of physical development and, with the help of bright non-standard equipment, arouse children's interest in physical education. I really like to make various surprises and gifts for children. One of such gifts for the children of our kindergarten was the production of a bright manual "Cheerful Parachute", which helped me give the children a lot of positive emotions.
The “Cheerful Parachute”, which I sewed for the pupils of our kindergarten, has a diameter of 3 meters. Game parachute - consists of several colored sectors of bright fabric, it has handles in a circle. It can be used by any kindergarten specialist (psychologist, music director, educator) to organize classes, games, entertainment, and as a mathematical tool for fixing colors or counting.
The parachute gives shy, insecure children the opportunity to gradually get involved in the game. Indeed, in these games it is not necessary to give a hand to other children, as in a round dance. Parachute games allow you to teach children to interact with each other, follow the rules of the game, wait for their turn in the game, feel the movements of other players, develop coordination, attention, develop imagination.
I want to bring to your attention a few games with "Funny Parachute".
Giants are dwarfs. (3-4 years)
Target: exercise in the ability to alternate walking with a wide and short step at the signal of the teacher; develop attention and endurance.
Game progress: the children walk in a circle, holding the parachute, at the signal of the teacher, the "giants" throw the parachute up and rise on their toes, at the signal of the teacher, the "dwarfs" sit down.
"Ball" (4-5 years old)
Target: develop coordination and coordination of movements.
This game requires a parachute and a light ball.
Game progress:
Children unite, pull on a parachute, read a poem and then, according to the words, begin to smoothly rock the parachute, trying on the one hand to help the ball roll along the edge of the parachute, on the other hand, making sure that the ball does not fall from the parachute. On the last lines, they throw the ball up.
My ball is flying
Flying towards you
Look, don't miss!
Catch it, hold it
And throw me again.
Funny friend, my ball!
Everywhere, everywhere he is with me!
One, two, three, four, five,
It's good for me to play with him!
"Day and Night" (6-7 years old)
Target: to form the ability to interact with each other, to follow the rules of the game, to wait for their turn in the game.
Game progress:
Keeps the sun all day long
(Children hold a parachute and slowly move in a circle).
Indefatigably WHITE DAY,
But as soon as he gets tired,
The shadow in the grass will stir.
(They begin to slowly throw the parachute up)
And without anyone's guidance
Sunset colors will bloom.
(Strongly throw the parachute up)
The day is tired. Don't mind sleeping.
Who will replace him? (NIGHT)
(The teacher says: "All Tanya and Maxims., Or" All children whose name begins with a letter. "hiding under a parachute).
The game is repeated.
Children should have time to hide under the parachute at the moment when it is at the top.
In the future, the children themselves must follow the movement of the parachute and run up when it is at the top.
"Dandelions" (4-7 years old)
Target: to form the ability to coordinate movements and words, to develop attention.
Game progress:
From fluffy balls
(Children walk in a circle, holding on to a parachute)
Above the colorful summer meadow
(Stop and throw the parachute up)
Skydivers are flying
Following each other.
(Children easily run on toes)
As soon as they touch the ground -
(slow down and stop)
Fall asleep like on a couch.
(Sit down)
And wake up in the spring.
And there will be dandelions!
(throws parachute up)
Related publications:
Games based on the methodology of the Hungarian psychologist Zoltan Gyenes"INTERESTING GAMES - EXERCISES" LOGIC BLOCKS consist of 48 geometric shapes that differ in color (red, blue, yellow,.
Children's games with a "parachute" Purpose: to develop coordination of movements, attention, to evoke positive emotions. Tasks: 1. Form.
Thinking development games for young children. Part two. pyramid games The visual orienting actions that have developed in the process of manipulation largely determine the existing visual actions in the child.
The parachute is a dome made of multi-colored patches of durable and lightweight fabric. The kids love to play with it. Can.
Synopsis of an integrated lesson in the middle group "Entertaining games with a cheerful snowman" Material and equipment: laptop, screen, projector, multimedia presentation, musical instruments (spoons, triangle, maracas, tambourines,.
Synopsis of a communicative game (fun game) in the first junior group Synopsis of a communicative game (fun game) in the I junior group Name of the game: "Hide and Seek". Purpose of the game: to develop speech, partnerships.
Shunina Ludmila Anatolyevna
Position:
Educational institution: JV "Kindergarten Alyonushka" GBOU secondary school No. 3
Locality: Pokhvistnevo, Samara Region
Material name: Methodological guide for children with disabilities
Topic:"Gaming Parachute"
Publication date: 24.04.2017
Chapter: preschool education
play parachute
Methodological guide for children with disabilities
Compiled by:
teacher-defectologist, pedagogue-psychologist Shunina L.A.
Email: [email protected] phone +7 9277246209
teacher speech therapist Ovchinnikova M.A.
phone +7 9372098099
Pokhvistnevo, 2017
Structural unit "Kindergarten Alyonushka"
state budgetary educational institution of secondary school No. 3
Pokhvistnevo, Samara region.
The manual is intended for defectologists, psychologists, speech therapists and educators of preschool institutions, as well as
parents,
interested
full-fledged
harmonious
development
Systemic
using parachute games and activities will help change the child's view of the world and attitudes towards
surrounding, awareness and control of his emotional manifestations.
Relevance of the topic………………………………….……….... 3
Making a parachute ……………………….……………….. 9
Card file of games:
Games and exercises aimed at relieving emotional
voltage …………………………………………………………. 10
Team building games ……………………………….. 18
Breathing games with an explanatory note…………………. 21
Games for the development of the lexical and grammatical structure ………… .. 28
Games for the development of phonemic hearing ……………………. 34
Conclusion……………………………………………………. 36
Literature…………………………………………………….. 37
Relevance of the topic
The relevance of the chosen topic is explained by the fact that in modern preschool education
the view on the essence of the processes of upbringing and development of a preschool child has changed. Values
healthy lifestyle, development of social, moral, aesthetic, intellectual,
physical qualities, the formation of the prerequisites for educational activities in accordance with their
age and individual characteristics and inclinations, the development of abilities and
the creative potential of each child as a subject of relations with himself, others
children, adults and the world are reflected in the state educational standard
preschool education and training.
Where great importance is given to the proper organization of children's activities, taking into account
psychophysiological characteristics and different pace of development of each child of a certain
age group. In connection with this problem, we began to look for methods, forms and means,
which would help to make a classic lesson, as well as a joint lesson with children and
parents, more interesting, exciting, fun and uniting all the children of the group,
regardless of their individual characteristics. This tool was a game parachute.
The relevance of the chosen topic is explained by the fact that in the context of the introduction of federal
state educational standards, the teacher himself can choose such methods, forms
and means that will allow any activity to be made not only useful, but also exciting,
fun and uniting all the children of the group.
Therefore, such a tool has become a game parachute.
Relevance of the topic
One of the main tasks of education is the use of various forms of work with children, in
including those that contribute to the functional improvement of the body,
increase efficiency, make the child persistent and hardy, possessing
high protective abilities to adverse environmental influences.
These forms of work are not aimed at honing the technique of performing certain
exercises, but on the development of positive emotions, high physical activity,
free and easy communication of children.
The "Game Parachute" manual, to bring a range of new sensations to the organization of games with children.
The game parachute is a bright fabric, consisting of several colored sectors, which has
handles are located around the circle. The diameter of the parachute is 3 meters. Parachute can be played with
gym or in a group, but the parachute is also suitable for outdoor games. games in
parachute - not competitive: they teach coordination of actions and the ability to feel
movements of other players. It is very important for children to feel that it is in the movements that they can
feel like part of a team. In parachute games, even the most
little players! It is important for a child of any age to learn to coordinate their actions with
commands of the host and the actions of other players. In parachute games, this is achieved by itself.
yourself without much effort. The parachute gives the child a rich range of new sensations: it is also a bright
visual image, and a strong wind, and the sound of a stretched parachute, and the feeling of soft tissue,
hugging a child sitting under a parachute.
Relevance of the topic
The parachute is so attractive in itself that children usually do not have long
to persuade - they themselves rush to him with all their might. Even very shy children who
with difficulty they join common games, they like to play with a parachute. For the quiet and the shy
children parachute gives a lot of opportunities to gradually join the company of children.
Indeed, in these games, no one requires you to immediately give a hand to other children, as in a round dance, or immediately
enter the circle. Each child can choose their own speed and level of activity.
A parachute is very useful for both quiet and slow children, and active ones, including
hyperactive children, since parachute games provide an opportunity to “stir up” quiet
children and calm down especially nimble ones. The parachute gives a lot of opportunities to play with the rules,
border games. In addition, parachute games develop imagination, the ability to imitate and
show pantomime some characteristic movements. Can you imagine that
a parachute is a house, or the sea, or a mushroom cap ... Children under a parachute then depict
sparrows, then they go to bed, then they knock on the tower. As in other mobile games,
children learn to follow the rules of the game, wait their turn, interact with each other
friend.
One of the factors influencing the success of children's adaptation to preschool education is
is to master their gaming and communication skills.
In cooperation with a teacher - a defectologist, a teacher-psychologist and
other narrow specialists, teachers of our kindergarten create
opportunities for successful adaptation of children of different age groups through
participation in various forms and types of activity, thus, we are together
we ensure the health of pupils in the unity of the psychological and
physical aspects.
For this purpose, we use a game parachute. It is made from bright
fabric (3 or 5 meters in diameter) and consists of several colored
sectors, around which the handles are located.
Playing with a parachute is a tool for educators to
observation of children during the period of adaptation to the preschool educational institution, correction of visible
violations of communicative, emotional-volitional and cognitive
spheres.
For shy children, parachute games provide an opportunity
gradual merger with the company. In these games no one requires
immediately give a hand to other people, as in a round dance, or immediately enter the circle.
Active children, playing with a parachute, will learn to follow the rules of the game,
wait their turn, interact with each other.
The main structural unit of parachute training is
composition, that is, fused in terms of execution technique and continuous in terms of
complex.
Relevance of the topic
On the surface of the parachute, you can let soft, quiet ripples, or you can
noisy and stormy waves, depending on what goal we are
persecuted. Games with him teach coordination of actions, the ability to
feel the movements of other players, listen to instructions
adult, contribute to the development of attention, coordination. Playing with
parachute strengthens the muscles of the shoulders, forearms and hands, which
has a positive effect on the development of children. Creating with
using a parachute giant waves, children improve their
motor perception skills and develop a sense of rhythm. This game
relieves neuropsychic stress, liberates the child,
creates the prerequisites for establishing contact with other children,
promotes the development of the imagination.
From the practice of working with this manual, we can say that a parachute
provides incomparable assistance in the "contact" of the child with
society and helps him independently penetrate into it.
Together with teachers of kindergarten groups, we have developed and
tested some interesting parachute games that you
you can use in your work with children.
Relevance of the topic
Parachute manufacturing.
“In order to sew a parachute, you need 4 pieces of lining fabric 1.5 meters wide (parachute diameter 3
meters). The cut length is calculated by the formula: cut length (2 x 3; 14 x 1.5)/8. It turns out 1.17 m. Necessary
one meter of fabric in four colors (yellow, red, blue, green). The finished parachute is
a "flat umbrella" with eight sectors. The cut is folded in half across. Like this: stitching
according to the scheme (it turns out a pipe). Then we cut it diagonally and get two wedges: one is whole, one is with a seam
in the middle. Thus, all wedges are cut. After that, we begin to collect the parachute.
For beauty, we sew a whole wedge and a wedge with a seam. After all, there are two of each color (whole and sewn wedge). In the middle
sew a circle to hide inaccuracies when joining wedges. From an oblique inlay or ribbon, we sew handles on
joints of wedges and in the middle of the wedge (total 16 pieces).
Now you can enjoy the game!
Withdrawal games
"Waves" or / "Flames".
Age: 2-7 years.
Purpose: to liberate children, develop
coordination of movements, attention,
develop a sense of rhythm, relieve nervous
mental stress.
This game is suitable for any age. She
helps to both activate the group and
calm down. We start with small waves / sparks,
then we swing the parachute more and more,
make a storm/fire. Then gradually
we reduce the waves / fire, saying that
wind/fire became weaker, waves/sparks
subside / go out, and the sea is calm.
You can replace words with music. loud or
fast music - strong waves / fire.
Quiet or slow music - weak
waves/fire.
"Three steps, jump!"
Age: 4-7 years.
Purpose: to develop the arbitrariness of mental processes, the ability
listen to adult instructions, develop coordination
movements, teaches to navigate in space, promotes
relieving mental stress,
mood.
We take three steps to the right, jump, the parachute inflates.
Withdrawal games
neuropsychic stress.
Withdrawal games
neuropsychic stress.
"Left, right!"
Age: 4-6 years old.
Purpose: to develop arbitrariness
mental processes, development
spatial representations.
- We raise the parachute with the left hand, with the right
omit.
-Let's put our right foot on red
sector….
Withdrawal games
neuropsychic stress.
"A breeze for ... (child's name)."
Age: 2-7 years.
Target: liberate children,
work out coherence
movements, attention, development
sense of rhythm, relieve nervous
mental stress.
The host calls the name of the child,
which is located in the center
parachute, sitting, lying down, as he
Like. Children blow on him
make waves.
"Magic Bubble"
Age: 3-7 years.
Purpose: emotional release.
Parachute canopy ("bubble")
inflate as much as possible (hands
lift up), with the word "
bang! (screaming loudly)
blown away.
Withdrawal games
neuropsychic stress.
"Insects".
Age: 2-7 years.
Target: relaxation, psychological study.
Adults 3-4 people inflate a parachute, children lie down at this time
"chamomile". The parachute rises. At the time of the landing of the dome, the children
"Insects" randomly move their legs and arms.
Withdrawal games
neuropsychic stress.
"Good Animal"
Age: 5-7 years.
Target: contribute to the unity of children
team, to teach children to understand feelings
others, accept each other, give
support and empathize.
"Stand in a circle and hold hands
parachute. We are one big good
animal. Let's hear how it breathes!
Now let's breathe together! Take a step on the breath
forward, exhale - back (3 times)
This is not only how an animal breathes, this is how it beats.
heart. Let's hear how it beats! (without
inhalation and exhalation), while strong blows
feet. Knock - step forward, knock - back (3 times).
We all take the breath and beat of this heart
big good animal to yourself.
Withdrawal games
neuropsychic stress
"Space trip".
Age: 3-7 years.
Target: liberate children, rally the group,
develop coordination of movements,
attention, develop a sense of rhythm, remove
neuropsychic stress.
The facilitator introduces the children to two characters,
which you need to launch a rocket in
The parachute is lowered, the children are waiting for the command of an adult.
"3-2-1-start!" (loudly, all together pronounce
command). We raise the dome sharply upwards -
the hero flies into space! This game calls
violent outburst of emotions in children.
"Terem-Teremok".
Age: 2 -7 years.
Target: removal of psycho-emotional stress.
Adults 3-4 people inflate a parachute and say: “Terem-terem-
teremok, someone who lives in a teremochka ... ”The dozhik went: drip-drip-drip.
The children hide in the house.
Withdrawal games
neuropsychic stress.
Solidarity games.
"Apple".
Age: 3-7 years.
Target: teaches children to interact
with each other, develop
movement coordination,
liberates.
Lead throws on raised
parachute somewhat soft
("apples"). The children's task is not
let them fall on
Solidarity games.
" A circle". Age: 5-7 years.
Target: developing the ability to cooperate
mutual understanding and trust between children,
cohesion.
Guys, grab the parachute handles, pull
smooth a circle. The circle is a symbol of unity, strength,
friendship. Now I suggest that you do row
assignments to be completed
at the same time and so that the integrity of the circle is not
violated.
Before completing the task, you have several
seconds to try to negotiate without words.
Everyone sit down and then stand up. Drop one hand and
make a circle clockwise.Make
undulating movements.
Questions: On whom and what did the result depend on?
doing tasks?
"Tumbleweed".
Age: 4 -7 years.
Target: development of dexterity, attention,
movement coordination,
ingenuity, interaction.
The facilitator chooses 3 players (they
located near the parachute).
Other children maximum
inflate the dome, task 3
players run so far
the parachute descends. If the dome
they are touched, the participant is eliminated
from the game. The child who won
the game receives a prize.
Solidarity games.
Parachute Dance.
Age: 5 -7 years.
Purpose: development of arbitrariness.
Approximate dance drawing: took up the pen
parachute, 3 jumps to the right, put a parachute,
made claps "Ti-ta-ta-ta", circled, took
dome, etc. You can come up with your own drawing
Breath games
Explanatory note.
Proper speech breathing provides sound and voice production,
The task of the educator, speech therapist is to help children overcome age
shortcomings of their speech breathing, to teach the correct diaphragmatic
breathing.
The manual systematizes games, exercises for the development of speech
breath of children of preschool age taking into account age features.
These games and exercises can be used in conducting both
individual, as well as preparatory and frontal work with children.
For games and exercises for the development of speech breathing
observation of children in daily life in order to study in children
the level of development of speech breathing;
correctly identify tasks depending on age and impairments
speech breathing;
choose games and exercises taking into account age and disorders;
We conduct classes:
- with small groups (no more than 10 children);
- with subgroups (no more than 4-6 children);
- individually.
conduct classes 2-3 times a week, in the morning (before breakfast), or
in the evening after a daytime sleep;
the duration of breathing games and exercises is limited to 1-2 minutes during
avoid dizziness;
breathing exercises are repeated 2-3 times;
the duration of the exhalation should correspond to the age of the child (younger - up to 3 words per 1
exhale, senior - 5-6 words);
the posture in children should be correct so that tension and fatigue do not occur;
it is necessary to monitor the gradual complication of games and exercises;
in order to obtain the best results, joint activities are needed with
parents;
monitor the sanitary condition of the premises where classes are held;
The purpose of this work is to help educators and speech therapists in their work on the formation
correct speech breathing in preschool children, introduce them to the forms
organization of this work, its methodology, to give practical material.
Breath games
"Hippo"
Purpose: to improve the function of external respiration, to master the primary
breathing exercises.
Children who are in the prone position on a parachute put their palm on
diaphragm area. The teacher pronounces the rhyme:
The hippos were lying, the hippos were breathing.
The exercise can be performed in a sitting position and be accompanied
rhyming:
The hippos sat down, touched their tummies.
Then the tummy rises (inhale),
Then the tummy drops (exhale).
Breath games
Breath games
"Picture an animal"
Purpose: to develop speech breathing
through exhalation
syllables.
Children stand around the parachute, and
keep it on top.
The teacher pronounces a rhyme, and the children
quietly shaking the parachute:
I love to tease pigs, lambs
and frogs.
I follow them all day and keep saying
I say:
(Children rhythmically raise and
lowering the parachute
animal sounds)
Kar-kar, woof-woof, ju-ju,
Be-be, me-me, qua-qua.
Purpose: to develop a continuous air jet, with
the need to change direction.
Each child stands in front of his sector, and the fleece lies on
palms.
The players take a certain position: lips in a smile,
wide tongue rises to the upper lip. Further, as if
pronouncing the sound [f], the child tries to blow out the cotton wool in the colored
speech organs: swelling of the cheeks, exhalation only on the lips,
pronouncing the sound [f] instead of [x].
Breath games
Breath games
"We cook porridge"
Target: develop phonation (voiced) exhalation, the ability
work in a team using a parachute.
Children and the teacher agree to cook porridge and distribute
"roles": milk, sugar, cereals, salt. To the words:
One two Three,
Pot, cook!
(“Products” alternately enter the circle of the parachute).
The porridge is being cooked.
(Children, sticking out their stomachs and taking in air into their chests, take a breath
raising the parachute, lowering the chest and drawing in the stomach - exhale
lower the parachute, shake it and say: “Sh-Sh-Sh”).
Fire is added.
(Children say: "Sh-Sh-Sh" at an accelerated pace and shake
parachute).
One two Three,
Pot, don't boil!
"Singing Sounds"
Target: the development of a smooth exhalation with the pronunciation of vowel sounds.
Children stand around the parachute and hold it in their hands; on command, the children raise their breath
parachute and smoothly lower it, pronouncing a given vowel sound.
Game "Friendly guys"
Purpose of the game: to develop the strength and mobility of the voice in children.
Children stand in a circle with an adult. reciting a poem,
simultaneously performing appropriate movements and gradually accelerating the pace
We are going in a circle, (go in a circle slowly and just as slowly read
poem)
Let's sing a song together.
We jumped along the path, (run, raising your knees high, speed up the pace of speech)
lifting legs.
We jump, we jump: lope yes lope (talk very quickly).
And then they got up and shut up! (get up and shut up
Breath games
Games for the development of vocabulary
grammatical structure of speech
"Magic Rainbow"
Target: consolidate the skill
agree adjective
and noun.
Children sit on a parachute.
The colors of the parachute are being specified.
Children receive subject
images.
Children name the colors of objects:
red tomato, orange
orange, lemon yellow,
the sun is yellow, the leaf is green,
the grass is green, the sky is blue,
blue forget-me-nots, cornflower
Games for the development of vocabulary
grammatical structure of speech
The game "Call me a sweet word"
Purpose of the game: to consolidate the ability to form
nouns in diminutive
pet form, enrich vocabulary
reserve, develop dexterity and speed of reaction.
The teacher names any noun and
name who is responsible. Baby, call it
word in a diminutive form
and raises the parachute sector.
For instance:
ball - ball; table - table; key - key;
ball - ball; doll - chrysalis; braid - pigtail;
fork - fork; head - head; Apple -
apple, etc.
Fruit or vegetable game
Target: Consolidate generalizing concepts in speech, expand vocabulary.
Children stand around the parachute, in the center of the parachute is the ball, if the teacher calls
fruit, children hide under a parachute, if a vegetable makes waves on a parachute.
(similar to other generalizing concepts)
Games for the development of vocabulary
grammatical structure of speech
Game "Edible non-edible"
Target: Enrich vocabulary, develop
auditory attention, memory, thinking.
Children stand around the parachute, in the center
parachute ball if the teacher calls
edible, children toss the ball if
inedible lower the parachute.
Games for the development of vocabulary
grammatical structure of speech
The game "Alive-non-living"
Target: To consolidate in children the concept of animate
and inanimate objects, enrich
vocabulary, develop memory, attention.
Children stand around the parachute, in the center of the parachute
ball, if the teacher calls a living thing, children
toss the ball and call the question who? , if
inanimate lowered parachute called the question who?
Games for the development of vocabulary
grammatical structure of speech
Game "He-she"
Target: Enrich vocabulary teach children
distinguish between masculine and feminine nouns
Children are given pictures, and they go to the music
around the parachute. The teacher gives the command pictures
which are feminine put on red
sector, and put pictures of the masculine gender on
blue sector.
Game "Seasons"
Target: Enrich vocabulary, develop
logical thinking, memory, attention,
teach you how to place pictures on a parachute,
based on signs.
Children holding on to a parachute remember
signs of all seasons using
parachute if the children say rain children,
The teacher offers to hide under
parachute, if the wind - waving a parachute,
if the heat falls on the parachute.
The teacher distributes pictures with the seasons
if the picture is winter, then put it on blue
sector, if summer is green sector, spring
light green sector, autumn yellow sector.
Game "Related words"
Target: To consolidate ideas about related words that are formed from
one source word, develop memory, attention, thinking.
Children hold on to the parachute and go, listening to the teacher,
who calls related words, if the teacher calls another word, children
stop.
Games for the development of vocabulary
grammatical structure of speech
The game "Floats, flies, runs"
Target: Teach children to invent objects that fit this or that
action, expand vocabulary.
Children stand around the parachute, the teacher gives the command to swim, the children lie down on
parachute imitate that they are swimming, the children fly to the team raise the parachute and
they imitate flying, the children run for the team. After all the actions, the children
select items for action.
Development games
phonemic hearing.
Game "First sound"
Target games: teach a child to highlight in a word
initial sound (first a vowel, and then
consonant), develop phonemic hearing,
attention, memory.
The teacher calls the children simple sounds
intonation the first sound. Moreover, if the word
starts with a vowel sound, then it should be
under stress, children stand on the red sector
parachute. If the first sound is a consonant, children
stand on the yellow sector.
For example: stork - sound [a], duck - sound [y], fly -
sound [m], Olya - sound [o], nose - sound [n], etc.
At first, the naming of the whole syllable is allowed -
mu-, but-, of which then with the help of an adult
a short sound [m], [n] stands out.
Game "Pick it up"
Target: to teach children to distinguish similar
sounds, develop phonemic skills
analysis, memory, attention.
Children stand around the parachute if the teacher
names words that start with
vowel sound, then the children raise the parachute,
if a parachute is lowered on a consonant
(hard and soft, voiced and deaf)
Development games
phonemic hearing.
Game "Find the right words"
Target games: teach the child to highlight in
words given sound, expand
vocabulary, develop
phonemic awareness, memory, attention.
The teacher lays out on a parachute
pictures, names them and then offers
children combine pictures into several
bunches for a given sound.
For instance:
[M] - car, food, poppy, gnome, etc.; on the
blue sector.
[A] - stork, pineapple, moon, fork, scarf, carriage
etc.; to the red sector.
[M] sword, ball, bear, etc. on green
Game "Add a syllable"
Goal: Development of phonemic hearing.
Children stand around the parachute if the teacher adds
BA: ver ..., from ..., gu ..., labor ..., arrow ..., fight ...;, then children
raise a parachute, if the syllable would be: labor ..., gu ..., klum ...,
tum..., out of..., then lower the parachute.
Conclusion.
In conclusion, I would like to note that the games we proposed with a parachute,
contribute to the favorable adaptation of children, help preschool teachers to adjust
emotional disturbances in the child. They develop the ability to feel and understand
others, show interest in peers, help create a friendly
atmosphere, mutual assistance, trust, cohesion, friendly and open communication
with each other and with adults, facilitating the process of joint learning.
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