Fallout 4 is a cool weapon. Rare and unique weapon. Powerful sword of a Chinese officer

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Learn about the features of long-range precision weapons in Fallout 4. Find or collect unique sniper equipment to effectively eliminate enemies.

Sniper rifle in Fallout 4 The variety of weapons in Fallout 4 can easily confuse a beginner who has just begun to explore the game's space. But even he understands that destroying targets at a distance is the safest way to fight, and one must strive to obtain a weapon appropriate for this task. Therefore, in Fallout 4, a sniper rifle is desirable even in the early stages of the game, and its presence in the arsenal of the main character allows you to perform the most difficult tasks without high damage

his health. Sniper weapon

in Fallout 4 there are several types. Depending on the player's skills, you can get rifles of different power and caliber.

Types of long-range weapons

One of the classic models of Fallout 4 is the sniper carbine. It has high destructive power and firing range, but at the same time it is heavy and has a low rate of fire. You can find this rifle at the beginning of the game near the base settlement. If you look into the distance, you can see a destroyed highway. You need to head towards it, find a small village, engage in battle with the shooters and take away the sniper’s weapon from one of them. You can find a laser carbine on the Brotherhood of Steel ship. This sniper rifle in Fallout 4 gets main character

, fighting on the side of this commonwealth. The most powerful sniper rifle in Fallout 4 is located in a hut near Salem. In order to get it, you need to complete a small task - get rid of three swampers. After this, you can get into the house through the gate and meet a guy named Barney Rook. He will also give you several tasks, after completing which he will give you the best sniper rifle in Fallout 4 - Reba II. It's really powerful weapon

, hitting enemies at great distances.

In addition to these ranged weapons, you can find and install various mods for the Fallout 4 sniper rifle. They significantly expand the arsenal of the game and add additional attractiveness to it. The most popular addition is the MSR modular sniper rifle. If you wish, you can install the mod and take advantage of its benefits.

If you can’t get a carbine by legal means, then it makes sense to turn to console commands. The code for the Fallout 4 sniper rifle is 0004f46a. To get Reba II you need to use the ID of this sniper Fallout rifles 4 001abc93.

Unique/ rare weapon The strongest, most useful, and overall best weapon in Fallout 4. It gives the player special bonuses, such as an increased chance of pushing the target away, or poisoning/irradiating it. You can get it by killing unique (legendary) enemies (and searching their corpses), or completing quests. This guide will show you the best and rare weapons in Fallout 4, where to find them, and what they do.

Deathclaw Gauntlet

Type- glove
Bonus- No
Location- To get the weapon, you must start the quest “Devil's Due”.
Go to the Salem Witch Museum in the northeast. Enter through the basement and then go upstairs and go to the bathroom next to the main entrance. Take the intact Deathclaw egg, and you will need to kill or escape from the Wild Deathclaw (in the original - Albino Deathclaw). Then head to the nest marked by the quest marker in the north of the map, between Lynnwoods and Teth's Scout Bunker. The weapon is stuck in the ground next to him.

Notes:
You can take the weapon and then deliver the egg to Diamondcity without placing it in the nest.
Until the egg or quest is taken, the weapon will not appear on the nest.
The choice to “return the egg” will be negatively perceived by the paladin Dance (not tested on other companions)

Location of the Salem Witch Museum

Nest and weapon nearby

Nest on the map

Nailgun (Railway Rifle)

Type - launcher shooting with railroad spikes.
Bonus- uses railroad spikes as ammunition. Nails the enemy to the wall.
Location- It can be found in a secret bomb shelter in the Long John's Landfill, occupied by super mutants, southeast of Diamondcity. To open the shelter, you need to turn on the power generator in the building next to the store with the Red Rocket logo. Then go to the overturned carriage near the house and climb inside. The Nailgun is waiting for you in the shelter. Hints on finding the shelter and opening it are available in John's terminal, on the second floor of the house.

Note: Excellent against opponents in power armor, removing an entire element in one or two shots.

Generator

Eddie's Peace

Type- revolver
Bonus- +50% to limb damage
Location- You can get it during Nick Valentine’s personal quest “It’s About Time.” It is used by Eddie Winter, whom you will have to fight at the end of the mission, in his hideout at Andrew Station. Just remember to examine the body.

Pickman's Blade

Type- knife
Bonus- 25 additional damage to targets from bleeding.
Location- It's in Pickman's safe. Go to Pickman's Gallery, south of BunkerHill.
Go up to the third floor, then go down to the basement, through the hole in the wall. After passing the long catacombs, you will see raiders attacking Pickman. For getting rid of the raiders, he will give you a key that opens the safe behind one of the paintings. This knife is in the safe.

Old Faithful

Type- laser pistol
Bonus- double damage to enemies with full health
Location- You can buy it at the Diamond City Market from Arturo. This is the only pistol with a yellow border on the outer ring.

Righteous Authority

Type- laser rifle
Bonus- Doubles damage from critical hits. Increasing filling speed
critical attack indicator by 15%
Location- You receive it as a reward for the quest “A Call to Arms.” This is the first quest you complete for the Brotherhood of Steel. Speak to Paladin Dance at the Cambridge Police Station to begin it.

Junk Jet

Life is in vain if you haven't killed anyone with a teddy bear!

Type- trash launcher.
Bonus- uses trash as ammunition. Shots can cause a lot of damage.
Location- The Junktron can be found in the Arcjet Systems basement, in parts that become available during the “Call to Arms” quest. It lies on the table in the engine control room (it is in front of the room where the generator is located, from where you can take the nuclear battery for power armor), next to a destroyed concrete wall.

Justice

Type- Shotgun
Bonus- Chance of stun on hit.
Location- can be purchased from Penny Fitzgerald in the Alliance. You must pass psychological test at the gate to enter, but apparently there won't be a single wrong answer.

Big Boy

Type- Nuclear grenade launcher
Bonus- fires two mini-nuclear charges at a time.
Location- You can buy " Big Boy» at Diamondcity Market, Arturo's.

Kellog's Pistol

Type- Revolver
Bonus- Critical hits restore AP
Location- Can only be obtained during the main quest “Reunion”, in Fort Hagen. After killing Kellogg, search him to get a gun.

Fort Hagen

Press and Pray (Spray N'Ray)

Type- submachine gun
Bonus- explosive bullets cause area damage
Location- can be bought from the traveling merchant Cricket, who most often appears near Vault 81, in Bunker Hill, where, like all traveling merchants, she keeps a counter, and in front of the Diamondcity gates.

Type- rifle
Bonus- double shot
Price - 3138
Location - This rifle can be purchased in Vault 81 from Alexis Combs. To open the Vault you will need to bring 3 nuclear blocks, so take them with you. When you open the Vault, go right to the lift. Go down and turn right from the lift and you will find a merchant in the warehouse.

Special survival kit (Survivor's Special)

Type- laser rifle
Bonus- when the player's health decreases, it deals more damage
Location- it is used by the paladin Brandis, who can only be met in the Theta Reconnaissance Bunker, in the final stage of the quest “The Lost Patrol”, when you receive the access codes there. You can get it either by killing Brandis, or by persuading him to return to the Brotherhood. Or simply stolen.

Map

Wastelander's Friend

Type- pistol
Bonus- +50% damage to limbs
Location - you can buy this pistol from Trader Deb in BunkerHill. She sits in the common hall, behind the monument.

Le Fusil Terribles

Type- shotgun
Bonus- +25% to damage and damage to limbs, increased recoil.
Location- This shotgun can be found on Libertalia, a capsized ship in the east. To get on board, use the lift, then go up the stairs and go into the captain's cabin. The weapon will be right in front of you, opposite the entrance, on a yellow box.

Libertalia (1 - lift; 2 - wheelhouse)

Good Intentions

Type- laser rifle
Bonus- critical hits provoke the target
Location- in the Quincy Ruins, far in the southeast of the map. This is the densest range of Shooters, and you will be greeted by three leaders at once. Of these, we are interested in the one that sits at the very top. Climb to the top of the ruined track, and find a shack in which sits a robed power armor the leader of the raiders named Clint. Kill him and the rifle is yours.

Experiment 18A

Type- plasma rifle
Bonus- +25% to rate of fire, +15% to reload speed
Location- You can buy it from the merchant at the Institute, on the first floor. Very expensive, but very effective against synths.

Volley (Broadsider)

Type- a gun
Bonus- No
Location- Obtained as a result of the quest to help the USS Constitution team “The Last Voyage of the Constitution.” Uses real cannonballs as ammunition. There are not many of them (in fact, three dozen in the Castle, FortStrong and Castle Tunnels, and are extremely rare among merchants), but they do a lot of damage.

Deliverer

Type - pistol
Bonus - increased chance of hitting VATS, +25% reduction in AP consumption
Location - Can be obtained during the quest “Agent Work”, the first in the chain of story quests “Underground”. At the very end of the quest, Deacon will call you and point to Tommy Whispers' body on the floor, and tell you that his gun should belong to you.

Short Syringen Rifle

Type- rifle
Bonus- No
Location- Vault 81, northwest of Diamondcity. First you must complete several quests for the residents of the Vault. After the quest “The Nook”, Dr. Forsyth will give you this weapon.
Note: this weapon, which exists in a single copy, is not considered unique by the game itself. Unlike the rest rare species weapons can be disassembled on a workbench.

Asmaker

Type- minigun
Bonus- +15 fire damage
Location- Start the side quest “Excavations” in Good Neighborhood. At the end, if you decide to side with Fahrenheit and convince her to leave or kill Bobby, she will give you this minigun as a reward.

Tinker Tom Special

Type- Rifle
Price - 1649
Bonus- If you haven't entered combat yet, increases accuracy in VATS, but increases
cost in OD
Location- To the Underground headquarters, near the Old North Church, northeast of Diamond City. Can be purchased from technician Tom, provided good relations with the Underground.

General Chaos's Revenge

Type- sword
Bonus- +50% damage to robots
Price- 2100 excluding “Charisma”
Location- South of Concord you can find the Drumlin Diner. If you
helped Trudy and her son, and killed the bandits, she will give you access to her goods. She is the first to see plasma weapons on sale.

Winner (The Gainer)

Type- Revolver
Bonus- +15 fire damage
Location- The winner is located on an unmarked map pumping station, a little east of Finch's Farm, on the opposite bank of the river. Go into the building and go down to the remote control with buttons. You must dial the combination 10, 4, 5, 1 by pressing each button several times. The door will open and you will see a dead body and a revolver next to it.

Virgil's Rifle

Type- laser rifle
Bonus- +50% damage to super mutants
Location- you can get this rifle during or after completing the Shining Sea quest if Virgil dies. Go to the Rocky Cave, southwest of the Atom Crater - it is located outside the border of the outlined map area. This dangerous place, with high levels of radiation and a mandatory Death Claw before entering. Virgil lives in this cave, and you can kill him, or, in case you did not find the serum at his request (or did not look, or found it, but decided to lie), he himself will ask you to kill him before it is too late . The rifle will be on his body regardless of Virgil's form - human or mutant. You can also just steal it.



Cryolator

Type- rifle
Bonus- freezes opponents
Location- The cryolator is locked in a display case in Vault 111 with a lock of the highest level of complexity, so you cannot pass by in any case, nor can you take it. But, using the bug with Dogmeat, you can get it without hacking - just take Dogmeat with you, stand so that Dogmeat is between you and the display case, and order the dog to bring you an item (talk→bring→item). The dog will take it from the shelf as if the Cryolator was lying on the floor.

Reba II

Type- Rifle
Bonus- +50% damage to bogworts and insects
Location- go to Salem, on the peninsula in the northeast. Kill the swampmen in front of the house on the street and talk to Barney Rook on the roof. He will ask you to repair several turrets around the settlement, and when you do this, he will give you the key to the room (you can steal it from Barney's pocket) where this rifle is located. Attention: in the event of his death, or threats from you, the rifle will disappear from the table.

Prototype UP77 “Limitless Potential”

Type- plasma pistol.
Bonus- the weapon does not require ammunition or reloading.
Location- This universal plasma pistol can be found in the abandoned trading settlement of University Point, on the coast southeast of Diamond City. Security guards and passersby in Diamond City itself will tell you about this location. Go to the credit union building, located to the right of the front entrance, then go through the right door, closed from the terminal nearby. Then go down to the basement and go to the bank vault. Hack the safe, locked with a high-level lock (there are two of them here, we are interested in the one located opposite the entrance), and press the red button. A secret room will open inside of which the treasured weapon will be waiting for you on the table.

University Point on the Commonwealth map

The location of the safe we ​​need

Lorenzo's Artifact Gun

Type- gun.
Bonus- When fired, it throws the enemy back.
Location- Can be obtained if, during the quest “The Secret of the Cabot House”, you decide to kill Lorenzo in Psychiatric hospital Parsons. The weapon deals physical and radiation damage, and also sends opponents flying. Unfortunately, it is often impossible to use this pistol, due to the fact that it uses very rare and expensive ammunition intended for a range of weapons.
Note: In fact, both the Lorenzo pistol and the Zeta pistol are just an improved version of the standard range of pistols.

Parsons Psychiatric Hospital on a map of the Commonwealth

Zeta Gun

Type- gun.
Bonus- absent.
Location- the zeta pistol is an alternative to Lorenzo’s Pistol, if during the task “The Secret of the Cabot House” you decided not to kill him, but to free him. After killing Jack Cabot, search his corpse. The Zeta Pistol is no different from the Lorenzo Pistol.
Note: Most companions have a negative attitude towards killing the Cabots.

Singer (Partystarter)

Type- grenade launcher.
Bonus- +50% damage to people.
Location- The grenade launcher can be purchased for only 5,000 hard-earned caps in the KLE0 store in the Good Neighbor location.

Store KLE0.

Big Jim

Type- adjustable wrench.
Bonus- +20% to the chance of damaging the enemy’s legs.
Location- Head to Walden Pond, which is southwest of the Liberty Museum and south of Concord. Climb into the drain pipe, and simply go forward along the tunnel until you reach the room where the raiders Walter and Whip are located. After the death of both raiders, you can safely take Big Jim from the table on which there is a red toolbox.

Walden Pond on a map of the Commonwealth

Shishkebab

Type- sword.
Bonus- +13 additional flame damage.
Location- When you want to take this weapon your character must be at least level 20. The sword can be found at the Sogas Ironworks factory, inside the Sogas Blast Furnace, which northeast from Diamond City. To pick up the sword, you will have to defeat the bandit leader, nicknamed Slag. The raider is wearing power armor. The settlement quest “Finch’s Farm” is associated with shishkebab. After you defeat Slag, talk to Jake Finch and accept the quest “Out of the Frying Fire and Into the Fire.” Jack will lead you to Abraham Finch, who will give you additional experience and, after admiring the Shish kebab, will hand it to you.

Sogas Ironworks plant on the map of the Commonwealth

Raider leader Slag

Grognak's Ax

Type- axe.
Bonus- increased chance during combat to knock the enemy off balance and cause additional damage from bleeding.
Location- The weapon can be found in the Hubris Comics building, northeast of Diamond City. You will also be taken to the building on assignment, but only if you have already picked up the Silver Cloak radio. Once you are inside, you will notice an ax lying in a display case, standing close to the left wall. After opening the display case, feel free to take the weapon for yourself.

Furious Power Fist Weapon

Type- glove
Bonus- successive attacks on the same target increase damage.
Location- Brass knuckles can rightfully be considered one of the most difficult weapons on this list to obtain. Stock up on explosives, power armor, and the best weapons you have, then head to Swan Pond on Boston Common. The area is contaminated with radiation, and the water is doubly dangerous, so be on your guard. Remove the brass knuckles from dead body Swan, when you gain the upper hand in a fight.

Alien Blaster Pistol

Type- gun.
Bonus- absent.
Location-Once you reach level 14, a flying saucer will fly over you and crash west of Boston. Find the shipwreck near Oberland Station, then go down the hill to a small cave nearby. Inside you will not be a kind alien. Unfortunately, you will have to finish with him, but find a good pistol from him.

Kremvh's Tooth

Type- sword.
Bonus- poisoning effect.
Location- You can find this sword in the Dunwich Drillers quarry, which is located in the northeastern part of the map, between the Sweatshop and the Salem Witch Museum. Finding it is quite difficult, since it is hidden under radioactive water. Finding ourselves at the very bottom of the quarry, we pass through a crack punched in the north east wall, then we go lower and lower into the face. We go along a corridor with almost no branches to the vertical workings. Having gone down the stairs, we turn again into the side passage and go all the way to the dead end. The door is located on the left. Along the way you will meet many ghouls and raiders. Then we go to the well. We dive into it. At its very bottom you can find a passage leading to the side. We swim through it into the ritual room, where the treasured Tooth will be waiting for you on the altar.

Shem Drowne Sword

Type- sword
Bonus- additional damage to the target from radiation
Location- Having taken several cases from Valentine from the table, we start the quest “The Gilded Grasshopper”. At the end of this quest we find ourselves in a small cemetery, behind the Gallery
Pickman. Having excavated the grave of Shem Drawn we get a sword.

2076 World Series baseball bat

Type- bat
Bonus- chance to throw the enemy into the air
Location- Jamaicaplain. In the City Hall vault. The key can be found on a corpse in the church. This weapon also leads to a side quest from Pipboy’s “Miscellaneous” section: to find the treasure of Jamaicaplain, which we get by picking up a holographic recording from one of the corpses of the scavengers at the entrance to the city. First, we search the church, which can be accessed from a neighboring building, and then we head to the city hall itself. The bat is in the right display case in the treasure room. Raiders would be very surprised if they saw this collection.

Storage

Rockville Slugger

Type- bat
Bonus- 40% to AP consumption
Location- bought in Diamondcity, at the market from Mo Cronini

Death From Above

Type- grenade launcher
Bonus- +75% to movement speed while aiming
Location- can be purchased from Tigan on Prydwen after receiving the rank of Paladin in the Brotherhood of Steel.

Silver submachine gun. (Silver submachine gun)

Type- submachine gun
Bonus- No
Location- it is given to the player by Kent Connolly during the quest “Silver Cloak”, in Good Neighborhood.

The Last Minute

Type- gauss rifle
Bonus- +50% damage to limbs
Location- can be purchased from Ronnie Shaw in the Castle after completing the quest “Old Guns”.

Wazer Wifle Var. descriptions 1

Type- laser rifle
Bonus- endless ammunition
Location- after completing the main story quest (most likely for the Institute), you can talk to “Sean”. One after another, he will give you three unmarked quests (asking you to bring something from the trash). A day after the last “gift” he will give you this rifle.

AX90 Fury

Type- gun
Bonus- +50% damage to super mutants
Location- can be purchased from Tegan after completing the main quest “Reunion”

Sentinel's Plasmacaster

Type- plasma rifle
Bonus - ???
Location- bought from Tigan on Prydwen after receiving the title of Guardian in the Brotherhood of Steel (end of the storyline).

The guide contains a list and short review the most effective weapon in the game. Everyone wants to shoot at the heads of mutants and other evil spirits from the wasteland in the most spectacular way, so that the gun is not like everyone else’s, and their brains fly in different directions. Now you will find out which weapons are the most interesting and where you can find them.

ABOUT shotgun for close and medium range

Sword "General Zhao's Revenge"

The most effective and beautiful weapon in the entire game. It can be purchased from the NPC in the Drumlin Restaurant location near the Freedom Museum. Be careful, when you appear a partially scripted battle will take place, try at all costs to ensure that the woman survives, because it is impossible to take a sword from a corpse.

Video: How to Find General Zhao's Revenge

D robovik "On Merit"

The most powerful shotgun that can be found in the wasteland, and when improved with various modifications it can turn into almost a weapon mass destruction. You can find it at medium levels. You can buy a shotgun for 399 caps in the Alliance settlement shop.

Video: how to find a shotgun "On Desert"

In an unearthly pistol

A real weapon of the “little green men”, it’s not in vain that Firaxis postponed the release of XCOM until next year and was embarrassed to release simultaneously with Fallout 4, it seems that this joke was intended just for them. If most guns can be found in the wasteland several times, then this weapon is truly unique; if you pass by, you will not find it anywhere else.

You need to activate the flying saucer fall script by completing the main task for shelter 75, it is located next to high school Maldena. Get to the "Forest Grove" location in the west of the map, follow the road until you come across a red freight car. As you pass by, you will hear a noise, look at the sky - the noise is made by a falling cosmic body. Follow him.

When you find the ship, look for trails of green slime, follow them and you will find an inconspicuous cave. Inside is an alien pistol. It deals 60 damage with 100 speed, 119 range and 73 accuracy. It weighs 2.5 kilograms. You can sell it for a bag of caps.

Video: how to find an extraterrestrial alien pistol

Rio-gun "Cryolator"

The weapon that freezes enemies lies in the same place where you come to your senses after a long suspended animation. It is unlikely that you will be able to get it right away; it is locked under a lock that requires expert hacking skills.

Video: how to find a Cryolator

Launcher "Khlamotron"

One of the most fun weapons of destruction in this part of the game. Something like the gravity gun from Halflife. With its help, you can shoot at the enemy with deadly speed all the junk that has accumulated in your backpack. A sort of bonus to joining the Brotherhood of Steel. The junktron is located on the table of the Arcjet Systems control room, where you find yourself with Dance.

Video: how to find Chlamotron

Laser rifle "Righteous Lord"

This weapon is given to you by Dance after completing the Brotherhood of Steel quest. At the end of the game, you will probably take it apart for parts, but while the game has just started, this is a good help for fighting respawning opponents, various scum of humanity and radioactive miscarriages.

Video: how to find the Laser Overlord rifle

Efficient ranged weapon

M mini launcher "Big Boy"

Company Bethesda Game Studios introduced gamers to an expanded weapon customization system. But, as one might guess, various modifications can only be installed on suitable types of weapons.

Gamers decided to remove this restriction. As the site learned, the result was a mod that allows you to install any upgrade on any weapon. An ordinary revolver can now be converted into a three-barreled .44 rifle with a silencer. Among other crazy things, a homing three-barreled rocket launcher, a Gatling laser machine gun with reduced recoil, and even an electrified multi-barreled machine gun became real.

Thus, from several hundred variations of officially available weapons, there may now be thousands of them in the game. Moreover, flights of fancy can lead to incredibly deadly models. So, players can attach a rocket launcher to a machine gun and rain down nuclear bombs on their enemies.

According to the author of the mod, it can affect the weapons of enemies and is fraught with other bugs. But, according to the site, the project itself does not change weapon statistics and does not in any way affect armor, perks and materials. Installing the mod can also affect player saves, so it is recommended to back them up first.

Devastatorrr
Mutilated? Corrected balance of damage and defense - is it crippled? You need to play longer. And there will be no questions. Cheating? I gave the names - you can find them on the nexus and read how cheating they are. In addition to re-ballistics - the author hid it for quite a long time. But I can share the archive - you can upload it to FO4Edit and see all the changes. Plus the author made a description of the mod in the archive.
Initially the topic was: Best weapon. My thought is that the best weapon depends on the style of play and the situations in the game. There is no universal option for all 100,500 cases. Somewhere a good sniper works better, somewhere assault rifle, and where it wouldn’t hurt to throw a grenade.
And once again - the people who made the mods checked the balance. We tested it on ourselves. tested on other players. The balance would be upset if the GG’s weapon has significantly more damage than that of the NPCs.
“Mod creator” - ha three times... well... the knowledge is just bursting... over the edge...
How to reach a high level? See above. You need to play more. And don’t run to the beginning every time, but slowly and steadily develop your GG. I started as soon as the game became freely available. Remind me of the release date?
How to get more specialty points? Very simple! But not in PA. I have many pieces of equipment. Beyond just torso armor. Each one has a Legendary. One or the other. The more elements, the higher the characteristics of the GG... one of the reasons for the rare use of PA.
And, in the end, the level of damage for Assault Rifle does not depend on the special. And it depends on the perks - look here http://fallout.wikia.com/wiki/Assault_rifle_(Fallout_4)
The fact that my GG has all his perks pumped to the maximum, I hope, does not need to be explained.
Once again about the “cheating” miracle... show how much time you spent with this hero in the game? Maybe we can think with our heads and not hit ourselves in the forehead with our heels? IN last time about the "crooked" mods. Authors who post mods publicly try to collect user feedback. It’s immediately obvious that they didn’t use mods, then there wouldn’t be any comments about “crooked” mods. Yes, there are bugs, and there are incompatibilities. Typically, authors try to track and fix problems. So it’s probably not worth blaming modders indiscriminately? No? And I recommend looking at the wiki pages of both Assault Rifle and Broadsider. And compare the number of perks that affect damage.

Devastatorrr wrote:
The recipe here is simple - DON'T DIE. Moreover, this is not even a recipe. And that’s the whole point.

Devastatorrr wrote:
And you can die very easily in Fallout 4. And this usually happens suddenly. He died this way - many times. Either you won’t notice a laser turret under the ceiling, or you’ll suddenly run into a kamikaze mutant. Then you will run into a high-level enemy. Otherwise you’ll just jump to the wrong place. That's all. "Game over".

Don't we see any contradictions in our own words?
Devastatorrr wrote:
Well, who is to blame for you that you are your own “evil Pinocchio” :) My son only played the storyline in Fallout 4. And he completed the story when his hero reached level 30. So you have to try REALLY hard to get to level 138 in the game :)

Well... of course... completing FO4 in half a day (roughly) is an outstanding achievement. Actually, there is nothing further to talk about... this is just a shooter passage... without immersion in the world, without exploration, without a bunch of side quests. In general, the diagnosis is clear.
In conclusion, I don’t want to prove anything to anyone. The only thing I wanted to show, and what I have said more than once, is that the choice of weapon primarily depends on the style of play and methods of passing. For now, I consider the debate closed.

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