Fallout 4 is the most powerful weapon. The best weapon. Tools and other things

Jamotron

As you probably already understood from the name, given weapon uses garbage from the main character's inventory as ammunition. Load children's toys, baseballs, and then shoot!

You can find this weapon during the "Call to Arms" mission in the jet engine control center.

Righteous sovereign

An excellent laser rifle that you get in the early stages of the game (immediately after completing the "Call to Arms" quest) and can safely use it in further adventures. There is also a bonus that doubles the damage from critical attacks, and the replenishment rate of the critical attack indicator is increased by 15%.

Vicious power knuckles

Travel to Swan Pond in Boston Common (near Park Street Station) and defeat the Swan.

Before the battle, stock up on explosives. All you need to do is keep your distance and bombard the enemy with bombs. After the death of this boss, you will find the Furious Power Knuckles, which deals 56 base damage, and if you still pumped the iron fist perk, you can do incredible damage in hand-to-hand combat, but its main feature is the increase in damage with each subsequent attack on the same target.

Ax of Grognak

You can find this weapon of death in the display case of Hubris Comics. The ax deals 42 damage, causes bleeding on hit, and has a chance to stun enemies.

Kellogg's pistol

Big boy

That type rare weapon, which can be purchased from merchants. You can buy it in the Diamond City market from Arturo Rodriguez for 13,700 caps. In fact, this is the same fat man, but with a nice bonus - launching two shells at the same time. Try to improve your trading skills before buying this beast in order to slightly lower the offered price.

True friend

All from the same Arturo you can redeem this little thing for 2500. It has a very useful feature - it deals double damage to opponents with full health. Add to this a pumped stealth attack, and your opponents will die before the fight begins.

Shem Draun's Sword

You can get this sword after completing the "Gilded Grasshopper" quest.

Made in the old style and on hit causes radiation damage. In general, there are better analogues, so either sell this sword or keep it for collection.

Rockville boxer

In the same Diamond City market, you can get an unusual baseball bats. To the left of Arturo's shop is Mo Cronini's shop, where you can buy this miracle for 1064 caps. The bonus allows you to spend 40% less action points.

General Zhao's revenge

The Drumlin diner is one of the first places you will most likely visit, and there you can get some pretty good weapons. In addition to the basic attack of 58 units, it deals 50% increased damage against robots, which is sometimes much more effective than Grognak's ax. Purchased from Trudy for 2000 caps.

Singer

Bought again from merchants, but this time in Neighborhood from KL-E-O. This rocket launcher is just a gift (albeit not free) against human bosses, as it deals 50% more damage the human race. The price, of course, is a bit expensive (12,500), but you can always try to bargain.

Special kit for survival

To get this weapon, you must be a member of the Brotherhood of Steel and complete their tasks. After some time, you will be assigned the task "The Lost Patrol". At the end of the mission, you will have three ways to get what you want: kill, steal, or persuade Brandis to return. The bonus is that the less health you have, the more damage you have. Alternatively, you can give it to a weak companion (like Piper) and it will be much more useful.

Savior

This pistol can be obtained immediately after completing the "Undercover work" quest, which can be taken from the Deacon in the Underground.

A feature of this weapon is that it uses 10mm rounds, increases the likelihood of hitting VATS and reduces the cost of action points by 25%.

Cryolator

Extraterrestrial pistol

Finding aliens in Fallout 4 is not as difficult as it seems at first glance. The alien ship is located southeast near the Oberland station. There you will find green blood on the ground. We follow this trail to a mysterious cave, where you will have to kill the alien and pick up his weapon.

Press and pray

If you love submachine guns, then this weapon is for you. It can be purchased from the Traveling Trader Cricket. You can find her near shelter 81, but if she was not there, then you can wait a little at the nearest shop.

Special offer by Technician Tom

And this gun is suitable for those who like to fight at a long distance. The peculiarity of this rifle is that before the start of the battle you have increased accuracy in VATS. If you also have perks for stealth, then the enemy will almost never see you, as a result of which you will realize this bonus constantly.

You can buy weapons from Technician Tom from the Underground, but for this you need to maintain at least good relations with them.

World Series 2076 Baseball Cue Ball

The shop with this bat is located in the abandoned village of Jameika Plain. First, you need to get into the local church, but the door is locked. The building on the left will allow you to enter through the roof. There is a corpse on a pew in the church. Search him and take away all the unusual things. After that, head to the city hall (the large yellow building opposite the monument). On the lower floors, you will find a basement. We go into it and go through it to the store. Inside the vault, you will find a room with a vault terminal, and on the left in the window is our bit.

The peculiarity of this sports equipment is that upon impact there is a small chance of launching the target into the air.

Virgil's carbine

The weapon can be obtained in the event of Virgil's death. You can attack him without warning, or report that you have not found the serum ( this option possible with a high level of charisma), after which, the mutant will ask you to kill him. The carbine allows you to inflict increased damage against super mutants.

Get this sniper rifle by completing a small quest from Salem resident Barney. It is not difficult to find him, since you will definitely hear his angry screams and firing at the bogs. After completing the quest, he will open a room in his basement, where our special weapon will be on the table.

Big Jim

Now is the time to find a unique adjustable wrench that allows you to inflict increased damage on the legs of the enemy! We leave for Walden Pond and go to a small lake, where there is a drainpipe. We pass along it and we clean the cave from the raiders. You will find the key in the staircase room. Climbing up it, you will see a box with tools, next to which our target will lie.

Experiment 18-A

Winner

In the northeast of Finch's farm, you will find a pumping station. We go down to the remote control with buttons. We need to dial the combination "10 4 5 1". After this, the door will open, and you will see a skeleton, next to which there will be a pistol.

On merit

Can be bought from Penny Fitzgerald in Alliance Settlement. When attacking, there is a chance to stun the enemy.

Le Fusil Terribles

In the Libertalia location, you will find a makeshift tower built on the remains of a sunken ship. Head upstairs to find the captain's cabin. Inside, on a wooden box, there will be a coveted shotgun.

Lorenzo's pistol

You get this pistol after completing the Mystery of the Cabot House and killing Lorenzo. Come back a week later and Jack will give you this special weapon.

Wasteland Friend

You can buy a pistol that deals 50% more damage to limbs from Deb in Bunker Hill.

Shish Kebab

Nail gun

The most attractive weapon for many players. You can find it in Lanky John's junkyard. First you need to find an inverted blue trailer with a hatch in the floor (open the local map and you will see an entrance to a location called "Shelter"). You will not be able to open it right away, for this you need to turn on the electricity. We follow the wire from the hatch to the generator, where we lower the switch. Inside the shelter, on the table, you will find the Nail Launcher.

Pickman's Blade

You can find an unusual knife in the Pickman Gallery. There will be waiting for you whole army raiders, so be prepared. We clean the catacombs and save Pickman, who will give the key to his safe, inside which the knife is stored.

Kremva's Tooth

To find this sword you will have to try a little. To do this, we go to the Danvic Drillers quarry and clean it from the raiders. After that, we move into the depths of the mines. You must reach a cul-de-sac with a small lake where you will have a vision. Don't forget to take off before jumping into the lake. power armor otherwise you will not be able to get out of the water. We dive in and find two nuclear charges and Kremva's Tooth at the stand.

Powerful sword Chinese officer

During a clash with ghouls, there is a chance to meet the legendary wild ghoul-eater, who is armed with a powerful sword of a Chinese officer.


In that guide we will analyze weapon modificationFallout 4 , how to repair a weapon and even how to remove him back into the holster.

War War never changes! With these words the game meets us, and also meets us with a futuristic, cyberpunk weapon, without which it is already impossible to imagine the Fallout series. The development vector, from the third part was directed towards the action (shooter) and in the fourth it reached its maximum. The role-playing system is simplified, armor plays a very different role, but screaming ... weapons never change!

Fallout 4 weapon modification


One of the main features in the game is the ability to improve your guns. This was the case in the third part, but here everything is much simpler, but at the same time much more global. Now you do not need to look for certain things for certain modifications and carry heaps of trash with you like a hoarder. Now if you find aluminum can, then this is aluminum, we found an aluminum pipe and this is also just aluminum. You don't need to search all over the world for a children's toy car with wheels to make a slingshot. Just collect all the trash, go to the workbench and start working.

In this part of the game, such a concept as weapon repair, because in Fallout 4 the weapon now serves forever.

At the workbench, you can perform the following actions:

    Modify any weapon (if you have the necessary parts).

    Disassemble unnecessary weapon for spare parts (if you still don't know how to disassemble a weapon inFallout 4, then here he is the answer)

    Rename the weapon if you don't like the name.


Improvement occurs in several stages. First, we choose the base, for example, a bat, then we choose the material of which it will consist, for example, aluminum, and then we hang the body kit, such as chains, nails, and so on.

With a firearm, it's a little more interesting, because there are much more improvements there, from changing the handle, to installing an optical sight and a modified barrel. Modifications affect many parameters such as damage, accuracy, rate of fire, and so on.


There are also many additional bonuses, for example, plus 15 points of damage to ghouls, if you go naked on the full moon, but in socks and if your right leg damaged by 75%. This is a little annoying, because when you equip this weapon, you feel as if you are taking a loan, you quickly make money. Could have done just plus 15 damage.

Many cannot understand where to buy weapons inFallout 4, but in fact, after an hour of playing, you will find a lot of people who will be happy to shove you goods and sometimes they will come across valuable copies. You can learn about unique weapons and where to get them from this.

Finally, before reviewing the types of weapons, we will analyze how to hide a weapon inFallout 4, after all, some NPCs will not even talk to us if they are poked with trunks. Everything is very simple! Press and hold the R key, and to get a weapon, select it in the pip-boy (by the way, read about how to make a Pip-Boy with your own hands, and you will find out where to buy the original Pip-Boy from Bethesda), if it is selected, just press left mouse button.

Fallout 4 melee weapons


Strike weapon


Brass knuckles


Fallout 4 radiation weapon (radioactive)


Pistols


Submachine guns

Fallout 4 energy weapon


Heavy weapon


Fallout 4 plasma weapon


Shotguns


Fallout 4 Automatic weapons


Throwing

They offered a very flexible weapon designer, which allows turning any barrel under any cartridge into an assault rifle, carbine or rifle. However, what are the best options? We've revisited all weapons in the game and add-ons to answer this question. Be warned, the text contains spoilers.

Fallout 4 weapon theory

Let's start our guide with an analysis of the main properties that weapons have in Fallout 4. Understanding them will come in handy when you pick up a gun or modify it - not all unique weapon in Fallout 4 can compare to a properly modified regular.

According to the damage done, it is appropriate to divide all weapons into four types, the further, the less damage per second:

  • Firearm: Deals normal ballistic damage to the point where the crosshair is directed, but bullets always have deflection. For the NPC and the player, the passing damage is reduced by armor, and for the Survivor it can additionally decrease the abilities.
  • Energetic: applied by lasers, plasma and railgun. Laser weapons can set the target on fire, while plasma weapons can turn them into slime. Laser and railguns hit the point where the crosshair of the sight is directed, much more often than plasma or firearms. The Survivor can increase resistances with several abilities.
  • Radiation: Deals significant damage to humans and normal animals, but does not affect robots and mutants. Also, damage does not pass through the armor if it is pumped for protection from radiation. Since radiation is considered on a separate scale, radiation damage does not appear immediately - you need to stuff the enemy well with cartridges, so that he would rather die from direct exposure.
  • Poisonous: This type of damage is the hardest to predict as it only deals significant damage after 2-3 minutes, which is long for any fight. The poison is completely blocked by armor, and mutants in the Commonwealth have partial or full protection from this type of damage.

Weapons in Fallout 4:

  • Common does not possess any properties, has a maximum of possibilities for modifications.
  • Legendary possesses so-called "legendary properties", such as fire damage or bleeding. The properties of a weapon are either several weak or one strong. The latter option is preferable, weak properties will be absorbed by the armor, and the strong one will definitely break through it. Dropped randomly from legendary enemies (marked with an asterisk). Not always legendary weapon can be completely modified.
  • Unique- marked with a star and has a unique name that cannot be changed. Always has some legendary property. Such weapons are issued for completing quests, they can be found while exploring the game world or bought from merchants at a high price. This weapon is only subject to cosmetic enhancements, such as changing the grip.

The main legendary properties of weapons, which will be useful always and against any enemy, in descending order of the force of impact:

  • Wounding- any target hit by at least one bullet gets 25 units. additional damage from bleeding, and the effect acts on robots and mechanisms. Ignores target's damage resistance and armor. Using this property, you can chop the enemy with a dozen bullets and leave him to bleed, and do the next one yourself. This damage stacks especially well when using shotguns or miniguns.
  • Powerful- Damage to all types of enemies increased by 25%. It is not the first because it is extremely rare, and the effect itself depends on the base power of the weapon. For a weak cannon, an increase in damage by a quarter will not help as much as an additional 15-25 damage from another property.
  • Incendiary- sets the enemy on fire, inflicting 15 points of damage from fire. Similar to the "wounding" property, but not as powerful.
  • Explosive- the bullet explodes, dealing 15 area damage. Allows you to reach the target if it is hiding behind cover, shooting at the surface next to the target. It can be useful at the initial stage of the game, but then it is more profitable to hit the enemy.
  • Crippling- Deals 50% more damage to limbs. There is a chance to tear it off or damage it;
  • Irradiating- the target receives 50 units of radiation, so each shot lowers the Health scale. Does not work on robots.
  • Plasma- Deals 10 units of additional energy damage from plasma (does not require plasma cartridges), any shot has a chance to turn the enemy into slime.
  • Provocative deals double damage to targets with full health, great for starting a fight.
  • Endless- shooting does not require reloading the magazine, but the ammunition is wasted. It is useful for sniper rifles or carbines, but becomes useless when the same weapon appears with a more beneficial legendary property.
  • Witch doctor deals an additional 30 units of poison damage over 10 seconds.
This is far from full list so don't forget about the style you are playing with. For example, for stealth assassinations, you can use legendary properties associated with VATS.

Fallout 4 weapon practice

And although the above options for classifying weapons are official, it is more efficient to divide weapons by the type of cartridges used and describe the limits of the weapon that is built on its basis.

Let's take a look at the difference between cartridges. Let's start with firearms:

  • Cartridge caliber. 38- The most common ammunition used in pistols and start-of-the-game assault rifles. Limited firing range, low damage. At high levels, the scope of the weapon built on the basis of this cartridge will be narrowed down to combat at a straight distance with weak opponents.
  • Cartridge caliber. 44- rare, powerful ammunition for revolvers and their modifications. Practically not used due to the high recoil and low rate of fire of the revolving weapon.
  • Chuck 10 mm- powerful and medium-wide ammunition used in only one weapon - 10 mm pistols. Because of this, at the end of the game, it loses even to the caliber .38 in efficiency, but at first such pistols (especially with legendary properties) will be the last argument in battle.
  • Cartridge caliber .308- a fairly common ammunition, the weapon based on it will be noticeably more powerful than the caliber .38 and will allow you to destroy armored targets in close combat. On medium range deals significant damage to unarmored targets, but with an increase in the range, the accuracy of fire decreases.
  • 5mm cartridge used only in the Minigun. A cheap and relatively common ammunition, you can recruit several thousand simply by collecting enemies from the corpses. It is consumed very quickly, deals low damage even on close range... Since the Minigun is on its own weak weapon, of practical value at the end of the game or at a high level of difficulty.
  • Cartridge caliber. 45 widespread in the Commonwealth, it can be called a universal ammunition for carbines. Deals good damage at medium range to armored targets, the weapon at its base does excellent damage when shooting in the head and at the limbs of well-armored tenacious targets or legendary mutants.
  • Cartridge caliber .50 is rare, few drops from enemies, if you use it often, you will have to constantly buy it. Allows you to conduct confident shooting at long range, weapons based on it can only be sniper rifles with different optical sights... You can make a pistol or a p.50 carbine, but due to the recoil, there will be little sense from them in an intense battle.
  • Shotgun cartridge used in all kinds smoothbore weapons and Combat Shotguns, especially good for intense close range combat. It is widespread in the Commonwealth, but it is consumed very quickly.
  • Cartridge caliber 5.56 mm only used in one weapon - Assault Rifle... It is very rare, in the Commonwealth there are few enemies from which it can be collected, it is expensive from merchants. A carbine based on it has excellent damage and accuracy, which allows you to shoot even at a long distance.
Consider energy weapon cartridges. Always remember that using energy weapons completely unmasks the character:
  • Nuclear battery- a widespread ammunition in the Commonwealth, you should have no problem acquiring or collecting it. Required for the operation of the entire spectrum of laser weapons: pistols, machine guns, carbines, sniper rifles, which is achieved through the use of different modifications. The damage also grows as you level up, but it requires skill points.

    Due to the peculiarities of the mechanics of the shot, shooting at long distances can be difficult, we recommend using a laser weapon at distances of direct or close combat. In addition, the damage dealt falls with distance or due to fog. It is also not recommended to limit the size of the magazine - it is better to fire more shots with medium damage and medium accuracy than a few shots with high accuracy and high damage.

  • Plasma charge- a fairly rare ammunition in the Commonwealth, you can buy it from many merchants, but you can only pick it up from the corpses of Riflemen. Just like with a laser one, due to modifications it is possible to make a pistol, machine gun, carbine or sniper rifle from one barrel. But the damage from them will almost always be the highest in their class. This is compensated by the fact that each released plasma bunch has a low flight speed, and in a number of cases such weapons may turn out to be useless.

    Plasma easily destroys robots, vehicles and opponents in power armor, especially at close range. Damage to Commonwealth beasts and super mutants is less.

  • 2mm electromagnetic cartridge is used only in one weapon - the Railgun. Ammunition is very rare, practically not sold in the Commonwealth, it is shaped like an elongated needle, which affects the perception of shooting. Railgun is conceived as a powerful option sniper rifle for the end of the game, that is. Modifications only adjust firing and recoil.

After carefully reviewing all weapons in the game and in additions, we have chosen only those that inflict guaranteed damage, regardless of the type of enemy, his armor and resistance to damage. Few weapon options meet all of these requirements:

  • Pistols - 4 options;
  • Assault rifles and submachine guns - 5 variants;
  • Carbines - 3 options;
  • Shotguns - Option 1
  • Sniper rifles - 3 options;
  • Various exotics, including heavy and melee weapons.

Fallout 4 best weapons: pistols

To get the most out of pistols, you need to level up the Duelist perk. At tier 5, non-automatic pistols do 100% more damage and are more likely to disarm and even injure the enemy when fired from them. Nevertheless, pumping this branch is not always rational, since assault rifles and carbines are more effective than pistols in an intense battle.

10mm pistol

Therefore, on the list in the first position is an ordinary 10 mm automatic pistol, very common in the Commonwealth, with the installation of modifications for which a player of level 4-15 can handle. We advise you to pump it as follows:

There are a lot of modifications, if you make improvements constantly, then the weapon will keep up with the increase in the complexity of enemies at the beginning of the game.

The pistol will allow you to conduct effective combat at a dagger or straight distance, has a low cost per shot in VATS, and the presence of a legendary property (optimal: wounding, incendiary, explosive, crippling) will only be a plus.

Alien Blaster

This weapon is unique, it exists in a single copy, it does not have a legendary property. Fires blue plasma that travels faster than normal green plasma. To receive a weapon, a character must have a level of 20 or higher, then a falling UFO will appear in the sky over the Commonwealth. It remains only to complete the simplest quest to find her, then track the alien and pick up the gun:

Learn about the features of long-range aimed fire in Fallout 4. Find or collect unique sniper equipment to effectively destroy enemies.

Fallout 4 sniper rifle

The variety of weapons in Fallout 4 can easily confuse a beginner who has just started exploring the game space. But even he understands that destroying targets at a distance is the safest way of fighting, and you need to strive to get the appropriate weapon for this task. Therefore, in Fallout 4, a sniper rifle is desirable even in the early stages of the game, and its presence in the arsenal of the main character allows you to perform the most difficult tasks without big damage his health.

Sniper weapon in Fallout 4 there are several types. Depending on the player's skills, you can get rifles of different power and caliber.

Long-range weapon types

One of the classic Fallout 4 models is the sniper carbine. It has a high destructive power and firing range, but at the same time it has a lot of weight and a low rate of fire. You can find this rifle at the beginning of the game near the base settlement. If you look into the distance, you can see a destroyed freeway. You need to go to her, find a small village, join the battle with the arrows and take away the sniper's weapon from one of them.

A laser carbine can be found on the Brotherhood of Steel ship. This sniper rifle in Fallout 4 gets the main character fighting on the side of this commonwealth.

The most powerful sniper rifle in Fallout 4 is located in a hut near Salem. In order to get it, you need to complete a small task - get rid of three swamps. After that, you can get into the house through the gate and meet a guy named Barney Rook. He will also give several tasks, after completing which he will give the best sniper rifle in Fallout 4 - Reba II. It's really powerful weapon, striking enemies at a great distance.

Mods and cheats

In addition to these weapons for ranged combat, you can find and install various mods for the Fallout 4 sniper rifle. They significantly expand the arsenal of the game and add additional attractiveness to it. The most popular addition is the MSR modular sniper rifle. If you want, you can install the mod and take advantage of its benefits.

If you can't get the carbine by legal means, then it makes sense to turn to the console commands. The code for the Fallout 4 sniper rifle is 0004f46a. To get Reba II, you need to use this sniper id Fallout rifles 4 001abc93.

Traveling through the wasteland is fraught with all sorts of unpleasant surprises, because at every step the player can meet quite strong opponents. And so that a date with them does not become fatal, it is better to acquire decent tools for killing. This guide will show you how to find the most powerful and unique weapons in Fallout 4 for both melee and ranged combat.

Close up murder

An excellent Rockville Boxer bat can be purchased at Mo Cronini's. You can find him in Diamond City, not far from Arturo Rodriguez's weapons shop. The purchase will cost a thousand caps. Weapon bonus - reduction of points consumption by 40%. The Dagger "Kremv's Tooth" will become a useful weapon for killing in close combat.

Excellent base damage, low weight and average speed are very conducive to the rapid killing of even fairly tough opponents. You can find this blade in the Dunwich mines, but you should be extremely careful and careful, because this location is teeming with aggressive ghouls.

An excellent weapon for close combat - Shem Draun's sword - can be acquired by completing the "Gilded Grasshopper" quest. Distinctive features click is radiation damage, along with excellent basic characteristics... If you go northeast of Diamond City and find the Hubrys Comics building, you can get the excellent Grognak ax, which causes severe bleeding from the enemy. But before you go in search, it is worth pumping the ability to pick locks.

Another unique weapon in Fallout 4 is the Vicious Power Knuckle Duster. You can find it after killing the boss of the "Swan Pond" location. An excellent addition to the weapon will be the increased damage when leveling the skill " Iron fist". In the Drumlin restaurant, located south of the Freedom Museum, you can get one of the best swords in the game - "Revenge of the General of Chaos". But, once in this location, it is worth making sure that the woman survives during the skirmish, because it is she who will give the player this weapon.

Pistols

Completing the Reunion quest will give the player some of the best barrels in Fallout 4, a weapon called Kellogg's pistol. The bonus of this magnum is the instant recovery of action points on critical damage.

Another weapon worth adding to the collection is the Extraterrestrial Pistol. Find it while completing the Vault 75 quest located near high school Maldena.

Another killer pistol in Fallout 4 is a weapon called the Savior. He is waiting for the player in one of the dungeon rooms, which you can get into when completing the "Undercover work" quest. The peculiarity of this weapon is a silencer and firing 10 mm cartridges, and if you wish, you can significantly increase the characteristics of some modifications.

Unique rifles and shotguns in Fallout 4

Unique weapon " Righteous authority"We will get after passing the quest from the" Brotherhood of Steel ". After completing the "Call to Arms" quest, contact Danse and he will give you this rifle. Of course, by the end of the game, she won't be the most powerful killing weapon. But on initial stages games will save our hero more than once.

The Judgment shotgun is one of the most powerful killing weapons in the game, and you can get it even at medium levels. Head to the Covenant (Covenant) store and grab 1,400 caps as this is how much the new purchase will cost.

Slaughter cannons

A unique weapon in Fallout 4 called "Cryolator" is hidden at the very beginning of our hero's journey, namely in Vault 111. But you won't be able to take it at the first stages of the game. First of all, it is necessary to pump the level of hacking to the level of "Expert", and then breaking the box in which this lethal gun is hidden will not take much time.

After completing the quest "The last voyage of the ship Constitution" the player will receive an excellent portable naval gun "Broadside". It will be a great addition to the collection. A useful purchase will be the "Zapevala" - a cannon, which you can buy in the town of Good Neighborhood. Travel to the KL-E-O robot with 12,500 caps. This weapon has a 50% damage bonus when shooting at people and will become a priority when fighting raiders that swarm the wasteland.

The "Special Survival Kit" is a cannon that will help the hero out more than once in a difficult battle. The peculiarity of the weapon is the increase in damage to opponents upon loss of health. You can get it as a reward only by joining the Brotherhood of Steel grouping. After completing several quests, the player will receive the task "The Lost Patrol", after which the cannon will be in the collection.

Launchers

Not particularly powerful, but quite exotic weapon in Fallout 4 is the Jet-Junk cannon. You can find it in the ArcJet Systems location when completing a mission from Dance. The cannon is on the table in the control room. The peculiarity of this installation is shooting at opponents with any trash from the inventory, so you will not have a shortage of supplies.

The Fat Man launcher, familiar from previous games, has also made its way to Fallout 4. Finding this weapon will not be difficult, and the most in a simple way will be a search of the dump of robots, located northeast of the player's old house. The improved version of "Big Boy" is more lethal, but it is also more difficult to get it. You can buy such an installation on the market in Diamond City, from the merchant Arturo Rodriguez.

The peculiarity of the weapon is a volley of two missiles, which significantly increases the damage.

Fallout 4. Cheats for weapons

Since this part of the game was made on the same engine as the previous series, it remained unchanged. Of course, such a facilitation of the gameplay is a personal matter for the gamer, but nevertheless, it is worth remembering some cheats that will help when completing Fallout 4. Weapon codes:

  • 0001f669 - minigun.
  • 00171B2B - cryolator.
  • 000DC8E7 - "Savior".
  • 000BD56F - "Fat Man".
  • 000D8576 - Deathclaw glove.
  • 000FA2FB - "Shishkibab".
  • 000E942B - Jet Junk.
  • 00183FCD - Ax of Gnonaka.
  • 000FE268 - nail honey;
  • 000DC8E7 -;
  • 000E9A43 - baseball bat;
  • 000E98E5 - hallucinogenic gas grenade.


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