Collective games on paper. Games on paper. There must be in the labyrinth

home In our childhood there were a lot of different games, most

Of these we simply kept in our heads, the rules were passed on to each other during the game. For many of these games, all that was needed was a couple of pencils or pens and a piece of paper. Games on paper can easily be called the most intelligent and educational. And now they have been forgotten quite undeservedly. It is worth teaching children to play these games, and they can always be occupied in long road

or in rainy weather at home and in the country.

1. Tic-tac-toe
This is the most famous of these games. You don’t always need paper for it, just a foggy window glass in a minibus or a couple of twigs and sand under your feet is enough...
A playing field of 3 by 3 cells is drawn (9 cells in total). Players take turns making moves, placing a cross or a zero in an empty cell. The goal of the game is to build a line of 3 crosses or toes horizontally, vertically or diagonally. It is extremely difficult to win in this game; basically the game comes down to a draw and more than one game is played.
But there are still certain combinations of moves that lead to victory.))

When you get tired of playing on a small field, you can increase the field or not limit it at all. On such a field, players take turns making moves until someone manages to build a line of five symbols horizontally, vertically or diagonally.


2. Sea battle
This is one of the most favorite games of our childhood.))
I think everyone remembers the rules. And for those who don’t remember, let us remind you. This game is for two.
The goal of the game is to sink all enemy ships. The ships are located on 2 square fields measuring 10 by 10 cells. You place ships on your field and the enemy attacks them. And on another field the enemy places his ships. Each player has an equal number of ships – 10:
Single-deck (1 square in size) 4 pieces
Double deck (2 cells in size) 3 pieces
Three-deck (3 cells in size) 2 pieces
Four-deck (4 squares in size) 1 piece
During his turn, the player selects a cell on the opponent’s field and “shoots”, calling its coordinates “a1”, for example. At the same time, he marks his move on his additional field. If you sank an enemy ship, then the opponent must say “killed”, if you wounded the ship (that is, you hit a ship that has more than one deck), then the opponent must say “wounded”. If you hit an enemy ship, you continue “shooting”.
The game ends when all of one player's ships are sunk.

3. Tanks

To play, you need an A4 piece of paper, folded in half (you can take any notebook sheet). Two players draw 10 tanks, each on their own half of the sheet. Having finished the alignment of forces, the players begin to “fire” at each other in this way: a shot is drawn on their half of the field, then the sheet is folded in the middle and the shot, visible through the light, is marked on the second half of the field. If a shot hits a tank, it is considered “knocked out” and another additional shot is needed to destroy it. If the player hits the tank directly, then one shot is enough.
Each successful shot entitles the player to the next shot. To make the game more difficult, you can introduce a ban on the next shot at a tank that has just been knocked out.

4. Palms

This game can be played even with young children who are already familiar with numbers.
It will help you learn to quickly navigate numbers and concentrate.
To play, you will need two sheets of squared paper; on each sheet, the player traces his palm. Now, in the space limited by the picture, numbers from 1 to... Here you need to agree in advance. Then the game begins. One player calls an arbitrary number, the other at this time tries to find this number on his palm, and the first, meanwhile, quickly puts crosses in the cells on his sheet, starting from the top left cell. The winner is the one who fills all the cells of his field with crosses faster.

5. Points and segments.

The conditions of this game on paper are simple: put several dots on a piece of paper (at least 8, and preferably at least 15). Two players play, alternately connecting any two points with a segment. It is impossible to capture the 3rd point, and each point can be the end of only one segment. The segments must not intersect. The one who cannot make a move loses.

In the pictures you see

correct connection points

and wrong

6. Points

We played this game at the institute during boring lectures. It develops tactical and strategic thinking.
The playing field is regular sheet squared paper, if you have a lot of time and patience, you can play on a whole notebook spread. The playing field can be outlined with a line and the rules prohibit placing dots on this border. Each player should have a pen or pencil of their own color. Players take turns placing dots in random places at the intersection of cells.
The goal of the game is to capture as many paper possessions as possible. A territory is considered captured if it is surrounded by dots of its own color. The points should be located one cell apart from each other horizontally, vertically or diagonally. The captured territory is painted over with its own color or a fortress wall is drawn around it (thick line). If you managed to encircle the enemy’s territory or points with dots, they are yours. After such a capture, the player is given the right to make an extraordinary move. In some variants of the game, you can only capture those territories where there are already enemy fortifications. In others, any land is available to you, including free ones. Choose what you like best. At the end of the game, the size of the captured lands is calculated and the winner is declared. Most often, there is no need to specifically count anything - the result is obvious.
You can also play with younger children. In this case, you should make the playing field very small - a quarter of a notebook page or even less, and use paper with large cells.

7. Numbers

Did you play this game on a checkered notebook at school or college? Half our dorm was playing.))) I held out for a long time, but then I plunged into it headlong, but the hour home on the train flew by unnoticed.
It was called differently: numbers, numbers, seeds, 19, but the meaning did not change. You write down numbers from 1 to 19 in a row, on a line up to 9, and then start the next line, with 1 number in each cell. Then you cross out the paired numbers or those that add up to 10. One condition is that the pairs must be next to or across the crossed out numbers horizontally or vertically. And after you have crossed out all possible pairs, you rewrite the remaining numbers at the end. The goal is to completely cross out all the numbers.

8. Gallows

A little inhumane game, but still. As children, we combined the yard game of Cossacks-Robbers with “gallows!”
The point of this game is to guess the word by letter in a certain number of moves.
One player thinks of a word (simple and short to begin with). Writes its first and last letters, and instead of the missing letters we put dashes. The second player's task is to guess the hidden word. He names the letter. If this letter is in the word, write it in its place. If not, then write the letter to the side so as not to repeat it, and begin to draw a “gallows” - a vertical line. With the next error - horizontal (it turns out something like the letter g). Then the rope, the loop, the man’s head, torso, arms and legs are completed. During these several attempts, the player must guess the word. If it doesn't work out, you lose. If he has time, it’s his turn to think of a word.

9. Balda

Another game with words. Here you can play with two, three or even one.
A square playing field with 5x5 cells, for example, is drawn on a sheet of paper. In the middle row we write a word of five letters. Players take turns making moves. In one move, a letter is written into an empty cell in such a way that a new word is formed each time. Words can be read in any direction except diagonal. For each word the player receives as many points as there are letters in the word. Words are written on the side of the field so that other players do not repeat them. The game ends when all the cells are filled with letters or none of the players can come up with a new word. After this, the number of points is calculated. The one with the most wins.

10. Dots and squares

Game for two players. You will need a sheet of paper, preferably in a checkered pattern, and a couple of pens of different colors.
A playing field with a size of 3*3 squares or more (up to 9*9) is drawn on a sheet of paper, depending on the level of the players.
The essence of the game: players take turns drawing lines one cell long, trying to create 1 by 1 squares inside the field. If your line ends up in a square, place your sign in it and get the right to an additional move. The moves continue until you place a line that does not close any square. The game ends when the entire field is filled. After this, the number of squares that each player has closed is counted and the winner is announced.
For all its simplicity, the game has a twist. Here you can calculate your moves ahead and try to put your opponent at a disadvantage by forcing him to make an awkward move.

For the proposed games you need: good company, pens, pencils, blank sheets of paper, other little things, and, of course, a comfortable location for the participants of the games.

Categories
On a large-format sheet, approximately 20 different categories are written ahead of time - car models, sports, musical instruments, animals, flowers, clothes, etc. Guests synchronously select categories (one or several depending on the number of participants), which they write down on their sheet. The players' task is to write as much as possible in a certain period of time. large quantity words related to the selected categories that begin with the letter specified by the presenter. After the time has elapsed, the participants in the game exchange sheets of paper and sum up the results. Identical words do not count; the player who writes the most words wins.

Elephant
The hostess gives two teams a piece of paper on which the teams all draw a blindfolded elephant in a crowd: one player draws the body, another draws the legs, the third draws the head, etc. The team that draws an elephant faster and the image really resembles this animal is the winner.

Writer
On the eve of the party, you will have to “gut” several newspapers - cut out the titles of the articles and stick them on cards. Cards are given to players, and they must write a fascinating story using the suggested article titles.

Telegram
The presenter writes a word of 4-6 letters on a piece of paper. The players (each of them) must come up with a telegram text, but each next word must begin with the next letter of the given word. For example, a given word: “post”, a text-telegram can sound like this: the first letter: “p” and the first word begins with it - beer, the second word with the letter “o” - sent, the third with “s” - dry, fourth with “t” - ram. In a telegram, the text must contain a complete thought. All participants read the telegrams according to their turn.

Who is this?
Each participant takes a piece of paper (it is advisable that the participants are quite far from each other), and first draws a head, belonging to a person, animal, bird. Then you need to bend the sheet so that the image is covered and only the tip of the neck is visible. Neighbors exchange drawings. So each player has a started drawing that he has not seen. Next, everyone draws the upper part of the body, again “hides” the drawn part and passes it to a neighbor for further drawing of the limbs. At the end of painting, all the leaves unfold and the resulting creatures are identified.

Chicken
Many people are familiar with the expression “you write like a chicken with its paw” from school; this is an excellent opportunity to write legally in this way. Felt-tip pens are attached to the players' feet (adhesive tape is quite suitable for this mission). Next, the presenter asks the word, which the players must “scratch with their paws.” The one who wrote it more clearly wins.

Self-portrait
For each participant, a sheet of Whatman paper is prepared, in which slits for the hands are cut out. The players insert their hands into the prepared slots, they are given brushes (felt-tip pens) and, without looking at the sheet, they draw a portrait. The prize goes to the artist who created the most successful “masterpiece”.

Binomial
The leader of the game gives the participants pieces of paper on which he asks them to write two columns of words, each with four. Words can be the names of people, the names of animals, any objects, any phenomena. Next, using four pairs of words (one word is taken from each column), you need to come up with associations connecting the pair. For each pair there are several associations, the more the players come up with, the better. The association options should be quite unexpected. So, for example: in one column – the word “Sundress”, in another column – “Traffic Light”, the associations are as follows:
- the sundress is as bright as a traffic light.
- a woman in a red sundress stands under a traffic light.
- the sight of a woman in an open sundress also stops men, just like the red color of a traffic light.
- the eyes of a woman in a beautiful sundress also glow like light bulbs at a traffic light.
- a woman in a sundress also directs the movement of men, just like a traffic light.
- the sundress can be seen from afar, just like the traffic light.
Five minutes are allotted to complete the task. After the allotted time has passed, the presenter summarizes the associations received (each pair separately). The most successful associations are brought up for discussion, and a wordsmith is identified - a master at inventing associations.

Fan
The players are given a piece of paper, on the left side of which the leading participants are asked to draw any simple object - a mug, spoon, pencil, etc. (let's say that we draw three objects each, although the number is not limited). On the other (right) side, three objects are also drawn, but different ones. The players' task is to connect simple objects from different sides into 3 complex figures in 3 minutes. At this stage, you can’t do without imagination. In addition to imagination, graphic skills are valued. After 3 minutes of hard work, the leaves with the newly appeared figures are launched in a circle. Players rate out of 5 point system originality of the solution - points are given on the sheets of paper. After the leaves go around the entire circle and return to the owner, the winner is determined - the total score and the surprise of the decision in creating a complex figure.

Drawing a face
All participants are given blank pieces of paper on which they draw a portrait of any player sitting opposite them. Next, the finished portraits are passed around in a circle. On the back of the portraits, all participants write the name of the person who, in their opinion, is depicted. After the piece of paper with the portrait returns to the artist who depicted it, he begins counting the correct answers (the number of players who recognized the portrait).
The best artist wins.

Scribble
Goes in circles Blank sheet, on which players alternately draw straight, non-straight lines that intersect each other. After that, the participants sketch the voids formed between the lines different ways: multi-colored paints in the form of solid strokes, dots, zigzags, checkered patterns, circles, etc. A player who has nothing more to add to the “overall” masterpiece loses.

Nonsense
Each participant is given a piece of paper. Players write down answers to questions (on the top of the piece of paper) asked by the presenter, for example: When? Who? Where? What did they say? With whom? etc. Questions can be asked completely different, the dog is not buried in them, the player who answered the question passes the piece of paper to another participant, having previously wrapped up the written answer. After everyone has the leaves in their hands, they are all handed over to the presenter, who reads the resulting stories out loud.

What does it look like?
The participants of the game take their places at the table. The presenter declares that he will now wish for some object, which, while maintaining the secret of the wished object, he will write down on a piece of paper. Players take turns voicing the objects that the presenter's wish looks like. The players, naturally, have no idea what is planned, and randomly give out versions: scissors, fork, sparrow, frying pan, ball... After all the announced versions, the presenter reveals the cards - an egg! And now it begins interesting game. You need to “protect” your version. Here, depending on your luck, the defense can be easy: “The egg, like a ball, is round in shape and rolls.” And sometimes you need to ask the presenter to connect two objects, at least indirectly: “Soon a sparrow will hatch from an egg, similar, of course, to the father sparrow.”

How to have fun passing the time during recess? Of course, playing Board games! Moreover, all you need from the props is a pen, a piece of checkered paper and at least one friend. So let's get started...

GALLOWS

Two people are playing. One thinks of a word and puts as many dashes as there are letters in the word. You can write the first and last letter of a word. The second player guesses one letter at a time. The correct letters fit in place of the dashes. If the letter is named incorrectly, a vertical line is drawn. If the second letter is not guessed, a horizontal one is added to the vertical one - the result is a gallows. Then the rope, head, hands are drawn... You need to guess the word in 8 attempts, otherwise you lose.

Here, as an example, the word "abbreviation" is given. You can specify a word category, for example, animals.

In order not to get confused and not to name the wrong letter again, you can cross them out from the alphabet, or write down those already named.

RHOMBUS

This is a type of "tic-tac-toe". Two people are playing. A rhombus is drawn as shown in the figure (the size can be changed). Players take turns tracing one side of the square. The task of each player is to circle the last fourth side and place his own cross or zero inside the cell.

You need to carefully make your move so that the enemy does not have the opportunity to close the cell. When all the cells are filled, the number of crosses and zeroes is counted. Whoever has more is the winner.

DIAGONAL

You can play together, but it’s more interesting when there are many players. Each player draws squares in a notebook, as shown in the figure below, with sides of 7, 6, 5, 4 and 3 cells.

Then, someone guesses a letter. This letter is written diagonally into all squares and the game begins.

The players' goal is to come up with and write words containing this letter (singular nouns).

The one who completes all the words the fastest wins. If there are many players, then the winner is selected as follows: the players read their words out loud. For each original word there are 2 points, if the words are repeated, then only 1 point is added to those players. The one with the most points wins.

WORDS

A game for two or more people. Each player draws a sign in their notebook as shown below. You can change the categories and come up with your own, but that’s how we played. One player says the letter A out loud and begins to mentally recite the alphabet. When the second player says “stop,” the first player calls out the letter he stopped on. Players must write words in the table for this letter (if they cannot think of a word, they put a dash). Whoever did this first stops the game.

Then the players count their points: for each original (not the same as others) word, add 2 points; for a repeated word - 1 point; for a dash - 0 points. The game continues with a new letter. Then all the points are added up and a winner is chosen. The game is dynamic and very interesting.

SEA BATTLE

Two people are playing. Two squares with a side of 10 cells are drawn. You need to sign the letters of the alphabet on top, and numbers from 1 to 10 on the left. The left field will be yours, and the right field will be the enemy’s. Now we draw the ships so that they do not touch (and so that the enemy does not see their location). The number and size of ships is shown in the figure below.

When everything is ready, start shooting one by one. One player names a cell (for example, d2) where he expects to find the enemy ship. If it is empty, the second player says “pass” and the turn goes to him. And if the first player hits the ship, the second player says “wounded” or “killed” (if all the cells of the ship are crossed out). If a player hits a ship, he gets the right to an extra turn.

BALDA

You can play with two, three, four... Draw a square. The number of squares on the side must be odd (5, 7 or 9, no longer required). Sign the names of the players, come up with and write a word (singular noun) in the center of the square.

Now players take turns coming up with a new word, adding only one letter and using existing letters. The invented word is written under the player's name and the number of letters is indicated.

The players' task is to come up with a word as long as possible. The one with the most points for all words wins.

These are the best board games that will help pass the time during school breaks, on a long journey, or on dull winter evenings, not only for children, but also for adults. In addition, this is an excellent simulator that develops thinking, attentiveness and logic.

Snake

Take a sheet of paper in a box (it is advisable that the paper be good quality with clear cells). Limit the square playing field to 7x7 cells. Two neighboring sides The squares should be one color (say, red), the remaining two - another (for example, blue).

Place a red and blue dot in random places. Now the players take turns making moves, starting to draw broken snake lines from the point of “their” color with “their” pencil. In one move, the line is extended by one cell in any direction (but not diagonally). The lines should not intersect; they can be drawn along the side of the playing field, but these should not be the sides of “their” color. The one who has nowhere else to extend his snake loses.

Palms

Take two sheets of paper in a box and circle your baby’s hand or yours on each. In order to equalize the chances, you can circle your hand on your sheet, and his on the baby’s sheet. Then your playing field will be slightly larger than that of a child. Now, in the space limited by the picture, dots with numbers from 1 to...

How many numbers there will be depends on the age and knowledge of the baby. For the smallest kids, 10 is enough, and for advanced mathematicians, 100 is enough. Now the fun begins. The first player calls any number and, while the opponent is looking for it on his playing field, quickly puts crosses in his cells. You need to have time to cross out as many of them as possible. Then the turn goes to the opponent. The winner is the one who fills all the cells of his field with crosses faster.

Tic Tac Toe

A playing field of 3x3 cells is drawn (9 cells in total). Players take turns making moves, placing a cross or a zero in an empty cell. The goal of the game is to build a line of 3 x's or o's horizontally, vertically or diagonally. It is extremely difficult to win in this game; basically, the game comes down to a draw, and more than one game is played. When you get tired of playing on a small field, you can increase the field or not limit it at all. On such a field, players take turns making moves until someone manages to build a line of five symbols horizontally, vertically or diagonally.

Corridors

Complicated tic-tac-toe for those who are tired of the classic version. Draw an arbitrary shape of any size (for example, a rhombus, as shown in the figure, and for younger children you can draw a Christmas tree, a flower, etc.). Players take turns tracing one side of any square with “their” color. The task of each player is to circle the last, fourth side of the cell and put his own cross or zero inside. You need to carefully make your move so that the enemy does not have the opportunity to close the cell. When all the cells are filled, the number of crosses and zeroes is counted. Whoever has more is the winner.

Points and segments

The conditions of this game on paper are simple: several dots are placed on a piece of paper (at least 8, and preferably at least 15). Two players play, alternately connecting any two points with a segment. It is impossible to capture the 3rd point, and each point can be the end of only one segment. The segments must not intersect. The one who cannot make a move loses.

Dots

The playing field is an ordinary sheet of checkered paper, and if you have a lot of time and patience, you can play on an entire notebook spread. In order for fewer conflicts and controversial situations to arise during the game, it is better to outline the playing field with a line and the rules prohibit placing dots on this border. Each player should have a pen or pencil of their own color. Players take turns placing dots in random places at the intersection of cells. The goal of the game is to capture as many paper possessions as possible.

A territory is considered captured if it is surrounded by dots of its own color. The points should be located one cell apart from each other horizontally, vertically or diagonally. The captured territory is painted over with its own color or a fortress wall is drawn around it (thick line). If you managed to encircle the enemy’s territory or points with dots, they are yours. After such a capture, the player is given the right to make an extraordinary move.

In some versions of the game, you can only capture those territories where there are already enemy fortifications. In others, any land, including free ones, is available to you. Choose what you like best. At the end of the game, the size of the captured lands is calculated and the winner is declared. Most often, there is no need to specifically count anything - the result is obvious.

Diagonal

You can play together, but it’s more interesting when there are many players. Each player draws squares in a notebook, as shown in the figure below, with sides of 7, 6, 5, 4 and 3 cells. Then someone guesses a letter. This letter is written diagonally into all squares and the game begins. The players' goal is to come up with and write words containing this letter (singular nouns). The one who completes all the words the fastest wins.

If there are many players, then the winner is selected as follows: the players read their words out loud. For each original word there are 2 points, if the words are repeated, only 1 point is added to the players. The one with the most points wins.

Balda

You can play with two, three, four. Draw a square, the number of squares on the side should be odd (5, 7 or 9, no more). Sign the names of the players, think of and write a word (singular noun) in the center of the square. Now players take turns coming up with a new word, adding only one letter and using existing letters. The invented word is written under the player's name, and the number of letters is indicated. The players' task is to come up with a word as long as possible. The one with the most points for all words wins.

Gallows

One player thinks of a word (simple and short to begin with). Writes its first and last letters, and puts dashes in place of the missing letters. The second player's task is to guess the hidden word. He names the letter. If this letter is in the word, it fits into its place. If not, then the letter is written to the side so as not to be repeated, and they begin to draw a “gallows” - a vertical line. With the next error - horizontal (it turns out something like the letter "g"). Then the rope, the loop, the man’s head, torso, arms and legs are completed. During these several attempts, the player must guess the word. If it doesn't work out, you lose. If he has time, it’s his turn to think of a word.

Numbers

You can play this game alone. You need to write down numbers from 1 to 19 in a row: in a line up to 9, and then start the next line, with 1 number in each cell. Then you need to cross out the paired numbers or those that add up to 10. One condition is that the pairs must be next to or across the crossed out numbers horizontally or vertically. And after all possible pairs have been crossed out, the remaining numbers are rewritten to the end. The goal is to completely cross out all the numbers.

Sea battle

This game is for two. Each person draws 2 fields measuring 10 by 10 cells on their piece of paper. The letters of the alphabet are written on the top, numbers from 1 to 10 are written on the left. On one - your field - you randomly place ships, on the other you will mark your attacks on enemy ships. Each player has an equal number of ships - 10 pieces: 4 single-decks (1 square in size), 3 double-deckers (2 squares in size, 2 three-deckers (3 squares in size) and one four-decker (4 squares in size). When placing ships on the field It must be taken into account that there must be at least one empty cell between them; ships cannot be placed close together.

During his turn, the player selects a cell on the opponent’s field and “shoots”, calling its coordinates (“a1”, for example). At the same time, he marks his move on his additional field. If you sank an enemy ship, then the opponent must say “killed”, if you wounded the ship (that is, you hit a ship that has more than one deck), then the opponent must say “wounded”. If you hit an opponent's ship, you continue shooting. Otherwise, he makes the next move. The game ends when all of one player's ships are sunk.

Previously, when there were no computers, the main entertainment for adults and children was playing on paper. For entertainment, it was enough to take a notebook sheet and a pencil. The whole evening flew by unnoticed chatting with parents or friends. There are many games that will be incredibly interesting in any friendly company. They are simple and do not require special training and complex equipment. The most common games today are paper games for two.

Bulls and cows

The essence of the game is that one comes up with a four-digit number so that all the numbers are different. The other player must guess this number. To do this, he names a new four-digit number with each move. If at least one number matches, the first player says: “Cow.” If the digital designation from the announced number is in the same place as in the hidden number, this situation is called “bull”. Both players take turns, the one who guesses the number first wins.

Gallows

Two people take part in the game. The first one thinks of a word and draws dashes on a piece of paper indicating the number of letters in this word. A gallows is depicted in the corner of the sheet. Another player names a letter that can be included in a given word. If he guesses correctly, the letter is written in; if he is wrong, then the head of the gallows is drawn. With the next mistake, the torso, stomach, arms, legs are drawn. If the person is drawn before the word is guessed, the first player wins. Next, the opponents change roles and continue their games on paper.

Corridors

To play, you will need a squared piece of notebook paper. Players in order draw horizontal or vertical lines one cell long. The opponent who managed to close an entire cell puts a dot in it and receives a bonus move. The one who occupies the most squares wins.

Sea battle

This game is a version of the game on paper for two players. For the battle you will need two square fields, one for each opponent. 10 warships are drawn on the sheets of paper: 1 has 4 decks, 2 have 3 decks, 3 have 2 decks, and 4 have 1 deck. Important rule- objects cannot be located on adjacent cells. After the alignment of forces, you can begin the war. The first player names the opponent's field. If an enemy ship is located on this cell, he says: “Wounded,” and the attacker continues shooting. If the object is completely destroyed, the enemy reports: “Killed.” Players take turns shooting at their opponent's targets. The one who shoots down all the ships wins.

Football

Football is a version of the game played on paper for two players. You will need a checkered piece of paper. On this you need to draw a gate 6 squares in size on both edges. The game starts from the very center of the field. The first player makes a move, which consists of broken lines (each 1 cell). Next is the second player's turn. An important rule is that you cannot cross the opponent’s lines. If one of the opponents cannot make a move, the other person shoots a penalty from 6 squares in a straight line. They play until 1 goal.

There are different games on paper, for one or for two. But it is always a very exciting and entertaining activity that develops imagination, memory and thinking at any age.



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