We have prepared a guide to new "reinforced" artifact talents in the WOW 7.2 patch. We will tell you how to open new traits, what they are and how they differ from previous talents.
In patch 7.2, players can unlock new artifact talents as well as the ability to buff existing bronze talents from level 3/3 to level 4/4.
In order to get the new enhanced artifact talents in patch 7.2, 2 conditions must be met:
If both conditions are met, you will automatically receive a quest for new artifact talents.
When the quest for enhanced talents is completed, your artifact will change and you will receive the Armory Master achievement.
What you need to know about improved talents in patch 7.2:
Each class receives enhanced talents after the quest chain for them is completed.
What the updated 7.2 talents provide:
A total of 7 quest chains for artifact talents are available in WOW Legion 7.2. Which one you get depends on the role and specialization of the character.
1. Chain for classes:
2. Tasks for the following classes:
Artifacts are one of the most important innovations of the Legion. They will be the strongest items in the game and other weapons will simply not be competitive. However, getting all the Artifacts suitable for your class is not so easy. In this article, we'll show you how to do it.
So let's start with your first Artifact. The first time you will be given the option to select an Artifact is at the start of the main Legion questline. In it, you will gain access to the class hall, without which you will not be able to receive tasks in the future. Therefore, it is very difficult not to find the first Artifact, and you should not have any difficulties in obtaining it.
To get the second Artifact (both the third and the fourth) you need to get level 102. The NPS that gives the Artifact quest will be located in your Stronghold and highlighted with an orange exclamation point. It can be noted that the quest chain for the second Artifact is shorter than for the first.
Tasks for each Artifact differ significantly. To get Artifacts of Healers you will need to heal a group of allies, for Artifact of Tanks you need to tank something... By the way, you can do the quest for the Artifact of the Priest of Light while in the Shadow specialization, for example. Although these scenarios are tailored to a specific specialization.
But getting all the Artifacts is only the beginning.
The Power of Artifacts.
The main feature of the Artifacts is the talents built into it. Some talents simply increase ability damage or critical strike chance, while others add new effects to abilities. Some talents have levels (For example, the talent of the Warlock of Witchcraft "Unstable Witchcraft" - increases the chance of a critical hit of Unstable Witchcraft by 2%,4%,6% depending on the level of pumping).
To learn these talents, a new currency is needed - Artifact Power (SA). It can be obtained for completing various actions: completing a dungeon, killing rare opponents, completing certain tasks, etc. Each subsequent study or improvement of talents requires more SA.
It is important to know that CA is bound to the Artifact that is currently equipped on you! Fortunately, SA almost always drops out in the form of an item that can be used at any time.
Relics
Initially, you get an item level 750 Artifact. At the moment, this is more than seasoned loot from the mythic Archimonde, but in the Legion, of course, this will not be enough. To increase the level of the Artifact, you will use Relics - items that give additional characteristics to your Artifact and, accordingly, increase its power!
Each relic has its own element (light, darkness, fire, filth, etc.). And in your Artifact there are three cells that also have an element. It is easy to guess that only a Relic of Light can be inserted into a cell with light.
There are many ways to get Relics - mining from dungeon bosses, raids, completing tasks, etc.
Relics themselves also have an item level. The best ones will drop from raid bosses.
Artifact Knowledge
Artifact progress is very slow at the moment. SA is very small and it is tied to one Artifact, so it will be very inefficient to upgrade several characters at once, and just play in parallel for two specializations. To make life a little easier for those who like to play at once for everyone, there is a system of Knowledge of Artifacts. This feature increases the amount of CA received. To get it, you need to upgrade the character to level 110. And get SA on it to increase the multiplier.
But still, a better option would be to decide on a specialization right away.
Artifact weapons are a powerful tool in your fight against the destructive forces of the Burning Legion that have invaded Azeroth. There is a separate artifact weapon for each class specialization, and these can be enhanced through artifact research.
In the Legion expansion, all level 100 players are offered a quest to obtain their first artifact weapon. In most cases, players will first start looking for weapons for their primary specialization, or for the new character's first chosen specialization. However, with the ease of changing specializations already at level 102, the situation starts to get more complicated, as players get the opportunity to get all the other items of artifact weapons for their class. Players will be faced with the choice of spreading Artifact Power across all available weapons or focusing on one. Let's try to figure it out and see what to expect from weapon enhancement, and what ways to enhance it.
When your character reaches level 110, they will be able to receive a new quest in the Order Hall, which allows them to place orders for research. Each such bounty will provide you with artifact data that will inform you about the history of all artifact weapons available to you, as well as increase the rate of accumulation of artifact power for all items of artifact weapons designed for the corresponding specializations of your class.
There are many ways to accumulate Artifact Power in the game. In addition, you will be able to get additional bonuses for artifacts for certain game activities - for example, for clearing a dungeon or participating in a raid or PvP battle for the first time in a day. If you want to increase the power of your weapons as efficiently as possible, try to diversify your activities in the game.
Artifact knowledge will help you upgrade your Artifact weapons faster, but when should you switch from your primary weapon to your second or even third? When your main weapon reaches power level 13, the cost of further strengthening it will increase significantly. You can keep upgrading it further, but you can also switch to other weapons - the cost of upgrading it from level 1 to 13 will be even lower than leveling the main weapon from 13 to 14.
And if you want to develop several characters at the same time? By focusing all your efforts on one character and his weapon, you will eventually achieve perfection in the possession of this weapon faster. But, of course, everyone plays at different speeds, and often with several characters - we have not forgotten about this either. It will be easier to enhance the artifact weapons of your secondary characters by speeding up the completion of orders for researching artifacts. The system keeps track of how much time has passed since the release of the update, and gradually reduces the time required to complete these orders, thereby accelerating the acquisition of knowledge about the artifact. So if you are working on the development of an alternative character in parallel, or just do not spend too much time in the game, the system will automatically adjust to you.
There are a lot of ways to accumulate Artifact Power in the game, and ultimately it is up to you to decide which weapons and to what level you will strengthen. Learn more about Artifact Knowledge
This material is a translation of a large guide to Legion artifacts, published on the wowhead resource. You can read the original at this address. Also added some details from personal experience of being on beta.
Update Patch 7.2. In patch 7.2, the artifact system has undergone some changes. .
Update Patch 7.3. In patch 7.3, the artifact system was once again upgraded. .
Seven years ago at Blizzcon 2009, Cataclysm was announced. Among all the innovations that awaited the players was the announcement of the "path of the Titans", a new system of character development at the highest level. What little was shown spoke of trees (or rather, circles) of talents that opened up as you completed various tasks, including those related to archeology. Those who play longer remember how it all ended. Path of the Titans was cut from the release of the third expansion to the game.
Apparently, the developers decided to return to the topic of an additional branch of character development, of course, with some adjustments. Indeed, we have a “closed” talent tree that needs to be developed. These talents guarantee some special abilities that can be enhanced. In general, in some respects, the concept has received a continuation.
The main thing about artifacts:
Everything is very simple. After the scenario, which takes place in the Broken Isles, you will immediately be given a quest in Dalaran. I passed it as a hunter. After choosing the artifact, another quest was received to complete in the scenario and at the first stage we needed to save Alleria Windrunner. At the end of the scenario, a "preparation" of a bow without traits was given. At the last stage, I was sent to the class hall, where the artifact acquired traits. Nothing special, just follow the directions.
The appearance of the artifacts is presented.
Death Knight
Demon Hunter
Druid
Hunter
Mage
Monk
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Traits become available as you gain Artifact Power (hereinafter referred to as AP). It's not a currency that you collect and spend, it's more like an exp. As you receive it, you use it to unlock access to a new artifact trait. Artifact Power can be obtained through various items used (e.g. Dalaran Wine Glass, Brief History of the Aeons, Brief History of the Ages).
There is a bar in the UI (above the experience bar) showing how close you are to unlocking the next trait.
Items that allow you to receive Artifact Power are obtained in the following ways:
Once you've obtained such an item, click on it to add Artifact Power to the weapon you're currently wielding. If you want to add power to another artifact weapon, then you must equip it first and only then use the item. Artifact Power is a stat that is tied to a specific weapon and does not apply to artifacts for other specs. Artifact Knowledge is an attribute that you can level up and, as a result, increase the rate of obtaining Artifact Power from most sources.
Artifact traits are special abilities that unlock over time on artifact weapons. Each trait requires a certain amount of Artifact Power. Each subsequent trait will require more and more Artifact Power. Each weapon has an Artifact Ability that can be unlocked that grants an additional spell, usually with a powerful effect. Some of them are passive, but for most specs they will be active spells that can be used. These spells are displayed on the information summary above each artifact.
Traits are, for the most part, passive abilities that enhance your class's abilities. Let's say they increase the damage of ability X by a certain amount. In order to see what traits are inherent in your artifact, right-click the Shift-clie combination on your artifact weapon. Remember that choosing new traits for your weapons can only be done at the Artifact Forge in the Class Hall.
Traits have levels from 1 to 3. To get a new level, you need to invest Artifact Power in the trait. Relics add "bonus" levels to a certain artifact trait. This trait can be enhanced up to 6 levels. Additional levels of artifacts that add relics do not require Artifact Power.
You must max out the trait (up to level 3) in order to continue unlocking traits. A total of 34 points are available to invest in the Artifact Trait Tree, and the path you choose to unlock traits depends on your choice. Eventually, when you get all 34 points, you will max out all the traits on your artifact weapon. Several traits have a golden dragon border. These traits greatly enhance your class abilities (more than a normal trait).
After getting all 34 points for your weapon, you will gain access to a "bonus" trait with 20 levels. This Bonus Trait increases damage. More about this trait is described in the subsection below.
You can respec/redistribute your traits (by resetting and reassigning points) for a price. Respec costs the same amount of Artifact Power as the next point to invest in your trait tree. For example, you have invested 18 points in your artifact tree and want to reset and reassign them. To do this, you must give as much Artifact Power as it takes to buy the 19th point for the trait tree - 24000 Artifact Power. This procedure will restore you 18 points, which you can spend on traits. It should be remembered that you will not restore Artifact Power, only points.
Since the cost of respawning your artifact weapons is high, it won't be as profitable. And in the end, you will open all the traits of your artifact. The order in which you do it doesn't really matter.
The total number of trait levels you acquire increases the amount of stamina +/- damage dealt (up to point 34 of your artifact trait tree). Healer and tank specs get 0.75% + 1% damage dealt per trait unlocked (25.5% stamina and 34% damage dealt on maxed artifact weapons). Obedience Priests as hybrid damage/healers gain 0.75% stamina and 0.5% damage dealt per trait, resulting in a 25.5% stamina increase and 17% damage on a fully upgraded artifact weapon. Damage dealers get 0.75% stamina per trait, which increases stamina by 25.5% on a fully upgraded artifact.
Below is a table that shows the cost of trait points. The increase in the amount of Artifact Power is exponential.
№ | AP | AR total |
1 | 100 | 100 |
2 | 300 | 400 |
3 | 325 | 725 |
4 | 350 | 1075 |
5 | 375 | 1450 |
6 | 400 | 1850 |
7 | 425 | 2275 |
8 | 450 | 2725 |
9 | 525 | 3250 |
10 | 625 | 3875 |
11 | 750 | 4625 |
12 | 875 | 5500 |
13 | 1000 | 6500 |
14 | 6840 | 13340 |
15 | 8830 | 22170 |
16 | 11280 | 33450 |
17 | 14400 | 47850 |
18 | 18620 | 66470 |
19 | 24000 | 90470 |
20 | 30600 | 121070 |
21 | 39520 | 160590 |
22 | 50880 | 211470 |
23 | 64800 | 276270 |
24 | 82500 | 358770 |
25 | 105280 | 464050 |
26 | 138650 | 602700 |
27 | 182780 | 785480 |
28 | 240870 | 1026350 |
29 | 315520 | 1341870 |
30 | 417560 | 1759430 |
31 | 546000 | 2305430 |
32 | 718200 | 3023630 |
33 | 946660 | 3970290 |
34 | 1245840 | 5216130 |
The bonus trait becomes available if you have received all 34 points for the main artifact weapon. As mentioned above, the Bonus has 20 levels and investing in it increases damage, healing and armor (depending on the spec). The system as a whole is similar to the "paragons" in Diablo III.
Point | Bonus trait level | AR | Bonus trait cost in total | AR cost in total | Damage Bonus | Heal Bonus | Armor bonus to tanking (shield) | Tanking health bonus (no shield) |
35 | 1 | 1,635,200 | 1,635,200 | 6,851,330 | 5% | 5% | 10% | 5% |
36 | 2 | 1,915,000 | 3,550,200 | 8,766,330 | 6% | 6% | 11% | 6% |
37 | 3 | 2,010,000 | 5,560,200 | 10,776,330 | 6% | 6% | 12% | 6% |
38 | 4 | 2,110,000 | 7,670,200 | 12,886,330 | 7% | 7% | 13% | 7% |
39 | 5 | 2,215,000 | 9,885,200 | 15,101,330 | 7% | 7% | 14% | 7% |
40 | 6 | 2,325,000 | 12,210,200 | 17,426,330 | 8% | 8% | 15% | 8% |
41 | 7 | 2,440,000 | 14,650,200 | 19,866,330 | 8% | 8% | 16% | 8% |
42 | 8 | 2,560,000 | 17,210,200 | 22,426,330 | 9% | 9% | 17% | 9% |
43 | 9 | 2,690,000 | 19,900,200 | 25,116,330 | 9% | 9% | 18% | 9% |
44 | 10 | 2,825,000 | 22,725,200 | 27,941,330 | 10% | 10% | 19% | 10% |
45 | 11 | 2,965,000 | 25,690,200 | 30,906,330 | 10% | 10% | 20% | 10% |
46 | 12 | 3,115,000 | 28,805,200 | 34,021,330 | 11% | 11% | 21% | 11% |
47 | 13 | 3,270,000 | 32,075,200 | 37,291,330 | 11% | 11% | 22% | 11% |
48 | 14 | 3,435,000 | 35,510,200 | 40,736,330 | 12% | 12% | 23% | 12% |
49 | 15 | 3,605,000 | 39,115,200 | 44,331,330 | 12% | 12% | 24% | 12% |
50 | 16 | 3,785,000 | 42,900,200 | 48,116,330 | 13% | 13% | 25% | 13% |
51 | 17 | 3,975,000 | 46,875,200 | 52,091,330 | 13% | 13% | 26% | 13% |
52 | 18 | 4,175,000 | 51,050,200 | 56,266,330 | 14% | 14% | 27% | 14% |
53 | 19 | 4,385,000 | 55,435,200 | 60,651,330 | 14% | 14% | 28% | 14% |
54 | 20 | 4,605,000 | 60,040,200 | 65,256,330 | 15% | 15% | 29% | 15% |
Getting the 14th trait requires a significant amount of AP (6480) - more than the previous thirteen (6500). Keep this in mind if you plan to play second spec regularly. You can choose to level a second artifact before continuing to level the main one. The number of AP required to upgrade artifacts:
First 13 points in the main tree:
All 34 points
All levels 1-20 for bonus artifacts: 60,040,200
Fully maxed weapons: 65,256,330
Artifact Knowledge increases the amount of Artifact Power you can receive per day, which will significantly reduce the leveling time. At the maximum level of Artifact Knowledge, the amount of Artifact Power is increased by 6850%. For more information, see the Artifact Knowledge section.
A relic is an item that works similarly to how old metastones worked. When a relic is inserted into an artifact socket, it performs two functions:
The artifact has three relic slots, two of which are available immediately after you get the weapon. The third slot is initially closed and will open after you complete the Class Hall quest chain.
There are several types of relics and each artifact has a unique combination of slots that are related to a specific theme. For example, Shadowprism weapons have two Shadow and one Blood relic slots, while Frostmage weapons have two Ice slots and one Arcane. There are ten types of relics in total:
Not all specs can benefit from a certain relic - it all depends on what slots you have on your weapon. By quality, relics are divided in the same way as items - unusual, rare and epic. They are given as a reward for completing quests, drop from mobs in the open world and from bosses in all types of dungeons, from 5ppl to raid and world ones. In addition, relics can be crafted. Most often, quests give relics of an unusual and rare quality, which have a chance to randomly upgrade to something of a higher quality, for example, instead of an unusual one, you will get a rare relic. Some crafting relics related to the worlddrop can be BoE and, accordingly, they can be sold at the auction, where a special tab is made for them.
Relic requirements may vary. Let's say an item with a level of 670 will require a level above 100, and a relic with a level of 730 can only be used by a character of at least level 105. In general, the ilvl of relics ranges from 670 - 895.
Relics that drop as personal loot guarantee a set of stats that match your class and spec.
Relics cannot be taken out and put back in. Like gemstones, they are destroyed when removed or replaced.
Each relic has an ilvl. At the start of the add-on, it will fluctuate between 670-895. The higher the level of the relic, the more it will increase the level of the artifact. For example, a level 850 relic will upgrade your artifact by 43 levels, while a crafting relic of level 805 will upgrade your artifact by 31. Relics dropped from bosses can randomly gain +5 additional points to the possible level of the artifact. Any Titanforged item can raise its level by more than 15 points.
The starting level of the artifact is 750 and this level will increase if you insert relics into the sockets. The maximum possible level of artifact weapons is 918.
Source | ilvl relics | Artifact boost | Notes |
Quests | 670-815 | +2-33 ilvls | Rewards are scaled based on the level of the character that completed the evest |
World quest rewards are level 805 and can randomly level up | |||
Normal difficulty dungeons | 700-805+ | +2-31 ilvls | Drop in normal dungeons scales based on character level |
crafts | 805 | +31 ilvls | Crafting Relics cannot be upgraded with Obliterium |
Heroic Dungeons | 825+ | +36 lvls | |
Emerald Nightmare and the Nighthold (LFR) | 835+ | +39 lvls | |
Mythic Dungeons | 840+ | +40 lvls | |
Emerald Nightmare and Nighthold (Normal) | 850+ | +43 lvls | |
World bosses | 860+ | +46 lvls | |
Emerald Nightmare and the Nighthold (Heroic) | 865+ | +48 lvls | |
The Emerald Nightmare + The Nighthold (mythic) | 880+ | +52 lvls | |
The maximum available level of Titanforged items | 895 | +56 lvls |
Artifact Knowledge raises the possible amount of Artifact Power (AP) you can gain daily. An increase in the amount of daily AP is only possible after reaching level 110. There you will receive two quests that will allow you to open Artifact Lore Bounties in the Class Hall. The quests will also tell about the history of artifacts - as you progress, you will need books in which this will be revealed.
At the release, one Order will be available, which will be completed for 5 days. However, later this period will be reduced and it will also depend on how advanced the character is. The cost of completing an order is 500 units of Stronghold resources. In other words, every five days there will be an opportunity to increase Artifact Knowledge by 1 level. There are 25 levels in total. Each level will increase the amount of available AP obtained from different sources. The first level boosts AP by 25%, and at level 25 - 24.000%. It should be noted that stacking items that increase AP is not worth it. You will receive an increase for the level of Artifact Knowledge that was in effect at the time of receiving the item. Artifact knowledge will work for all weapons to make it easier to level for offspec. In this case, this rule applies only to one character, and not the entire account.
A table showing how much AP will be increased at a certain level of Artifact Knowledge is given below.
Artifact Knowledge Level | Artifact Power (AP) bonus | Artifact Knowledge Level | Artifact Power (AP) bonus | Artifact Knowledge Level | Artifact Power (AP) bonus | Artifact Knowledge Level | Artifact Power (AP) bonus |
1 | 25% | 8 | 500% | 15 | 2850% | 22 | 14200% |
2 | 50% | 9 | 650% | 16 | 3600% | 23 | 17800% |
3 | 90% | 10 | 850% | 17 | 4550% | 24 | 22300% |
4 | 140% | 11 | 1100% | 18 | 5700% | 25 | 24900% |
5 | 200% | 12 | 1400% | 19 | 7200% | ||
6 | 275% | 13 | 1780% | 20 | 9000% | ||
7 | 375% | 14 | 2250% | 21 | 11300% |
In general, that's all. How to change the appearance of artifacts is described in.
Recently, new artifact updates for version 7.2 were posted on the PTR server, let's take a closer look at what will change.
Players with 35+ Traits will receive a quest in Patch 7.2 to empower their weapons. When the quest is completed, your artifact will change and you will receive the Master Craftsman achievement.
The PTR Artifact Calculator is already available on the test server.
In patch 7.2, the 0/20 Golden Trait has been replaced with 2 other talents. For example Ancient Power is a 20 feature for the Arcana mage in 7.1.5, in 7.2 split between 1 Ancient Power and Intensity of the Tirisgarde.
It is possible to invest 50 Concordance of the Legionfall points into the new Infinite Feature. Grants a proc - increases the main characteristic for 10 sec. Leveling a new talent 50/50 will give less more damage than 20/20. But it will take much more time to pump than before.
And of course new achievements! A Challenging Look and Fighting with Style: Challenging
Players who purchase the new level 8 upgrade from Class Hall Relic Empowerment will have the opportunity to change how their talents work. Each relic will have 2 levels instead of 1. Research lasts 14 days and costs 30000 Order Resources .
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